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CrashReporting uses http on iOS

Discussion in 'Unity Cloud Diagnostics' started by Sir-Thorgeir, Jun 22, 2016.

  1. Sir-Thorgeir

    Sir-Thorgeir

    Joined:
    Jan 17, 2013
    Posts:
    16
    Hi

    I have been using this service a lot with Unity 5.3 on iOS and it has worked pretty well.

    However I am seeing a warning in xcode that says I am downloading over http:
    I found out that this warning is from this service and I was wondering if there were any plans to update this?

    Thanks
    Þorgeir Auðunn Karlsson
     
  2. ChrisLundquist

    ChrisLundquist

    Unity Technologies

    Joined:
    Mar 2, 2015
    Posts:
    55
    Yes, in version 1.0.0 the initial configuration was fetched over HTTP.
    The default download link should be updated soon.

    https://public-cdn.cloud.unity3d.com/UnityCrashLog-v1.1.0.unitypackage
    https://public-cdn.cloud.unity3d.com/UnityCrashLog-v1.2.0.unitypackage
    Should have the fix.

    Version 1.2.0 also has some fixes for clients on networks that block ICMP, and a few other edge cases.
    1.2.0 also handles client throttling a little differently, in that a client will only send an exception once (rather than batched periodically).
    This was to reduce load on our servers, and save client bandwidth / battery.

    Naturally, this will make exception counts increment more slowly.

    Hope this helps,
    Chris Lundquist
     
  3. Sir-Thorgeir

    Sir-Thorgeir

    Joined:
    Jan 17, 2013
    Posts:
    16
    This definitely helps! :)

    Thank you
    Þorgeir Auðunn Karlsson