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Crashing...

Discussion in 'Unity Everyplay' started by 0x646877, Nov 21, 2015.

  1. 0x646877

    0x646877

    Joined:
    Apr 19, 2014
    Posts:
    24
    I started testing my game with Everyplay yesterday.

    At that time I was using Unity 5.1.1f.

    I have it running able to record videos.

    The crashing happens after calling

    Everyplay.Show();


    Now I am in the Everyplay client trying to login or join my games group and it just crashes out

    The only error I am getting

    Message from debugger: Terminated due to memory issue



    I upgrade to 5.2.3 and Everyplay client stays open longer I am able to login join my games group
    but if I close it out and open it up again it will crash out.


    I have only tested uploading a couple times and that also crashes it out.



    Is there a crashlog I can get for it? Anything that can help me figure out what is wrong.
     
  2. pmjo

    pmjo

    Unity Technologies

    Joined:
    Sep 17, 2013
    Posts:
    245
    Does your project use a lot of memory? Sounds like there might not be enough memory to open Everyplay. What device are you using for testing? Please try a blank project with Everyplay and see if the issue happens with that too.
     
  3. 0x646877

    0x646877

    Joined:
    Apr 19, 2014
    Posts:
    24
    Sorry, forgot all about this. Yes it was a memory issue. About how much memory should I make sure is free for Everyplay? Right now it seems to be fine tho. Thanks for replying.