I started testing my game with Everyplay yesterday. At that time I was using Unity 5.1.1f. I have it running able to record videos. The crashing happens after calling Everyplay.Show(); Now I am in the Everyplay client trying to login or join my games group and it just crashes out The only error I am getting Message from debugger: Terminated due to memory issue I upgrade to 5.2.3 and Everyplay client stays open longer I am able to login join my games group but if I close it out and open it up again it will crash out. I have only tested uploading a couple times and that also crashes it out. Is there a crashlog I can get for it? Anything that can help me figure out what is wrong.
Does your project use a lot of memory? Sounds like there might not be enough memory to open Everyplay. What device are you using for testing? Please try a blank project with Everyplay and see if the issue happens with that too.
Sorry, forgot all about this. Yes it was a memory issue. About how much memory should I make sure is free for Everyplay? Right now it seems to be fine tho. Thanks for replying.