Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Crashes when gizmos turned on or play mode hit.

Discussion in '2020.1 Beta' started by radiantboy, Apr 20, 2020.

  1. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Same error as all unity versions since 2020.1.0a12. Tapping gizmos or going into playmode kills unity with the error blow. Tried on 2020.1.0b5.

    Bug reporter also still not working, always says "error occured while creating an archive error code file read fail".. .

    REALLY frustrating...

    ========== OUTPUTTING STACK TRACE ==================
    0x00007FF74EA37095 (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
    0x00007FF74EA3714F (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
    0x00007FF74EA3714F (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
    0x00007FF74EA3714F (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
    0x00007FF74EA3714F (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
    0x00007FF74EA3714F (Unity) GizmoManager::BuildGizmosFromGameObjectRecursive
    0x00007FF74EA4E73B (Unity) GizmoManager::RecalculateGizmosIfDirty
    0x00007FF74EA3FDB3 (Unity) GizmoManager::DrawGizmos
    0x00007FF74ECC47C1 (Unity) Camera::RenderEditorCamera
    0x00007FF74ECC5913 (Unity) Camera::RenderEditorCamera
    0x00007FF74F4202F8 (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
    0x000001C2C3235FFB (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool)
    0x000001C2C31BDBEB (Mono JIT Code) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool)
    0x000001C2C31BD643 (Mono JIT Code) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool)
    0x000001C2C31BB0F3 (Mono JIT Code) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
    0x000001C2C318A96B (Mono JIT Code) UnityEditor.SceneView:OnGUI ()
    0x000001C2C3187C13 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x000001C2C3187983 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    0x000001C2C317A153 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x000001C2C3162A18 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x000001C2C3161AEB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x000001BEBAD2F813 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    0x000001BEBAD2C97B (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    0x000001BEBAD2ABD3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    0x000001BEBAD25C83 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
    0x000001BEBAD147A3 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    0x000001BEBAC9CD3E (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    0x000001BEBACF857B (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
    0x000001BEBACF80DB (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    0x000001BEBACF79F7 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x000001BEBACF770B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x000001BEBACF752F (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x000001BEBACF744B (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x000001BEBACF72CD (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x000001BEBACF737E (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007FFFE893CDA0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFE88C2112 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FFFE88CB10F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
    0x00007FF74DA91A04 (Unity) scripting_method_invoke
    0x00007FF74DA8B54B (Unity) ScriptingInvocation::Invoke
    0x00007FF74DA85235 (Unity) ScriptingInvocation::Invoke<void>
    0x00007FF74C3946AD (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007FF74E5A5CB8 (Unity) GUIView::processRetainedMode
    0x00007FF74EE4C03B (Unity) GUIView::OnInputEvent
    0x00007FF74E5A5BDB (Unity) GUIView::processInputEventInternal
    0x00007FF74EE42F58 (Unity) GUIView::DoPaint
    0x00007FF74EE4E6FD (Unity) GUIView::RepaintAll
    0x00007FF74E66DC07 (Unity) PlayerLoopController::UpdateScene
    0x00007FF74E66CD08 (Unity) Application::TickTimer
    0x00007FF74EE4B35C (Unity) MainMessageLoop
    0x00007FF74EE5486E (Unity) WinMain
    0x00007FF750A775E6 (Unity) __scrt_common_main_seh
    0x00007FF854387BD4 (KERNEL32) BaseThreadInitThunk
    0x00007FF8545ACE51 (ntdll) RtlUserThreadStart
    ========== END OF STACKTRACE ===========
     
  2. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    PS, just remembered I have a chinese username on windows (long story), maybe that is causing bug reporter error?
    Though I assume you have had chinese users submit bugs before... its C:\Users\ㄈ\ etc
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Could you please check the access permissions of the files you're trying to include in the report? Read access needs to be enabled.
     
    radiantboy likes this.
  4. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    thanks will check! Id kill for 2020 to work for me
     
  5. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    What do you mean by making them readable? im on windows, they're all readable arent they? Anyway to email or ftp bug reports?
     
    Last edited: May 4, 2020
  6. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    You can try to submit the report without attachments and then reply to the confirmation email and ask for an alternative place to upload your attachments to. If that also fails for some reason, the Hub has its own bug reporter that you could try as well.
     
  7. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Thanks, where is the hub bug reporter? I dont see it in there.. still crashes in 2020.2.0a9. Bug reporter fails with "error code file read failed, failing filename: System info."

    with slightly different error

    Stacktrace:
    at <unknown> <0xffffffff>
    at (wrapper managed-to-native) UnityEditor.Handles.Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool) [0x0000a] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.Handles.DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool) [0x000cb] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.Handles.DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool) [0x00009] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.SceneView.DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) [0x00189] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.SceneView.OnGUI () [0x001d4] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x00066] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00004] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEditor.DockArea.OldOnGUI () [0x001a5] in <5951c2421c324f47883bd5ba8a4bf507>:0
    at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [0x001e1] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [0x000c8] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0005a] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) [0x000bd] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIR.UIRenderDevice.EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) [0x00536] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIR.RenderChain.Render () [0x0012c] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x0006c] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [0x0001f] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x0003c] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event) [0x00061] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x00029] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [0x0003f] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (int,intptr) [0x0001f] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.UIElements.UIEventRegistration/<>c.<.cctor>b__1_2 (int,intptr) [0x00003] in <24c50376b86c43d4b31e43f2eea74de6>:0
    at UnityEngine.GUIUtility.ProcessEvent (int,intptr,bool&) [0x00018] in <5ef95cf9017f426f8b888bbcd7fe1bcc>:0
    at (wrapper runtime-invoke) <Module>.runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [0x0002d] in <5ef95cf9017f426f8b888bbcd7fe1bcc>:0
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================
    Received signal SIGSEGV
    Stack trace:
    RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
    <Missing stacktrace information>
     
  8. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
  9. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Wow thats seemed to work, suprisingly. Hope for a reponse, thanks!!
     
  10. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    Do you know if this tool has the same issues with big files as the regular Unity bug-reporter? For example will submitting a 5GB file work?
     
  11. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Im not sure but it seems to work better than the one in unity itself. Give it a go :)
     
  12. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    As far as I know, neither of the two bug reporters impose any file size limits on attachments. The problem of the tools with large files is that, if an upload is interrupted at any point, the report has to be resent from scratch.

    FYI, it looks like there's a known issue with the bug reporter that causes the error you were reporting @radiantboy. There's a path size limitation of 260 chars on Windows. We have a fix coming out for that soon: https://issuetracker.unity3d.com/is...end-report-due-to-project-compression-failure
     
  13. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    I wish I could get to the bottom of this gizmo bug, unity told me they wont look into it without a scene that reproduces it.
     
  14. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    This appears to be fixed in 2021.1.0f1!!!!! YES......
     
    LeonhardP likes this.