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Crashes on Note 4 but working fine on Nexus 4, S3,S4, S5

Discussion in 'Android' started by swanangel.help, Nov 22, 2014.

  1. swanangel.help

    swanangel.help

    Joined:
    Mar 20, 2014
    Posts:
    1
    java.lang.Error: FATAL EXCEPTION [UnityMain]
    Unity version : 4.5.1f3
    Device model : samsung SM-N910F
    Device fingerprint: samsung/trltexx/trlte:4.4.4/KTU84P/N910FXXU1ANJ4:user/release-keys

    Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000005
    Build fingerprint: 'samsung/trltexx/trlte:4.4.4/KTU84P/N910FXXU1ANJ4:user/release-keys'
    Revision: '12'
    pid: 32008, tid: 32025, name: UnityMain >>> com.swanangel.XXX<<<
    r0 82ea8d90 r1 7d54317c r2 00000001 r3 00000000
    r4 82f064e0 r5 82de2520 r6 82ea8d90 r7 7d54317c
    r8 7d543150 r9 000001e0 sl 7d543180 fp 7d5cb140
    ip 00000000 sp 78eabbc8 lr 78490ad4 pc 789eba38 cpsr 46303139

    at libunity.008f8a38(Native Method)
    at libunity.0039dad0(Native Method)
    at libunity.003b0bb4(Native Method)
    at libunity.001dd728(Native Method)
    at libunity.001dd818(Native Method)
    at libunity.001f39f0(Native Method)
    at libunity.000dbc38(Native Method)
    at libunity.000dd90c(Native Method)
    at libunity.000e3c68(Native Method)
    at libunity.000ee680(Native Method)
    at libunity.000eed64(Native Method)
    at libunity.0010b1e8(Native Method)
    at libunity.0029ae80(Native Method)
    at libunity.0029bdd8(Native Method)
    at libunity.003c3f50(Native Method)
    at libunity.003cd2e0(Native Method)
    at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
    at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:398)
    at libdvm.0002a560(Native Method)
    at libdvm.dvmMterpStd(Thread*)(dvmMterpStd:76)
    at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:184)
    at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:336)
    at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
    at libdvm.00058f13(Native Method)
    at libc.__thread_entry(__thread_entry:72)
    at libc.pthread_create(pthread_create:240)

    Does anyone know the reason for this FATAL EXCEPTION ??
     
    Last edited: Nov 23, 2014
  2. david-linan

    david-linan

    Joined:
    Oct 16, 2014
    Posts:
    3
    I have same error, have you found a solution?
     
  3. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
    Please try setting the Graphics Level to OpenGL ES 2.0. We have seen crashes when using ES 3 on recent Adreno drivers (like on Note 4 or on Nexus 4 when running Android 5). You can expect a fix in Unity 4.6.1p1.
     
  4. Afif-Faris

    Afif-Faris

    Joined:
    Oct 11, 2013
    Posts:
    16
    I already set Graphics Level to OpenGL ES 2.0 using Unity 4.6.1p4, I still have same error.
    I don't know how to reproduce the error, but I got a lot of crash report with similar stacktraces(hundreds of reports every day).

    Mostly occurred on Android 4.2.2 and 4.4.2, few occurred on 2.3.7, 4.4.4, 4.0.4, and 4.1.2
    Never seen any crash report occurred on Android 3.x.x
     
    Last edited: Apr 9, 2015
  5. kydenz

    kydenz

    Joined:
    Feb 12, 2014
    Posts:
    19
    The problem is also on 5.0.1 with Unity 5.0 unit while there was no problem.

    The game works on Android devices, but not the Galaxy Note S4
    thank you
     
    Last edited: Apr 9, 2015
  6. RoyUV

    RoyUV

    Joined:
    Aug 28, 2014
    Posts:
    2
    We are having issues too on the Note 4.
    All of our reported crashes (4 so far) have been on the loading screen.