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Question Crashes from SIGSEGV

Discussion in 'Editor & General Support' started by calpolican, Dec 18, 2021.

  1. calpolican

    calpolican

    Joined:
    Feb 2, 2015
    Posts:
    425
    Lately and oftenly, I'm experiencing SIGSEGV crashes in the Editor. It's kind of driving me crazy and I don't know what to do.
    I have no VPN to connect to the internet and I updated all the packages I'm using. I do have some missing prefabs from a corruption caused by updating the Unity version, that I still haven't learn how to fix.
    Here's the stack trace. It doesn't mean much to me:


    Unity version: 2020.3.23f1

    ========== OUTPUTTING STACK TRACE ==================

    0x00007FF7503FD675 (Unity) GetOrCreateObjectStoredInField
    0x00007FF7503FC68B (Unity) LinearCollectionField::LinearCollectionField
    0x00007FF7503D45EF (Unity) TransferField_LinearCollection<ReportScriptingObjectsTransfer>
    0x00007FF74EBCED66 (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
    0x00007FF7503FA5E2 (Unity) Transfer_ManagedObject<StreamedBinaryRead,0>
    0x00007FF74EBCED66 (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
    0x00007FF7503FA5E2 (Unity) Transfer_ManagedObject<StreamedBinaryRead,0>
    0x00007FF74FE76B36 (Unity) ExecuteSerializationCommands<SafeBinaryRead>
    0x00007FF74FE7DCFE (Unity) TransferScriptingObject<StreamedBinaryWrite,1>
    0x00007FF74FE8F448 (Unity) SerializableManagedRefBackupGenerator::ExtractBackupFromInstance
    0x00007FF75034A9CE (Unity) MonoBehaviour::BackupAndDeflateManagedReferences
    0x00007FF75040D341 (Unity) SerializableManagedRefsUtilities::BackupAndDeflateAll
    0x00007FF75034ADE1 (Unity) MonoManager::BeginReloadAssembly
    0x00007FF750353E5B (Unity) MonoManager::ReloadAssembly
    0x00007FF751755461 (Unity) ReloadAllUsedAssemblies
    0x00007FF751BE4C4D (Unity) ImportAndPostprocessOutOfDateAssets
    0x00007FF751BF18EB (Unity) RefreshInternalV2
    0x00007FF751C01076 (Unity) StopAssetImportingV2
    0x00007FF751BF28D9 (Unity) RefreshV2
    0x00007FF751B3E25E (Unity) AssetDatabase::Refresh
    0x00007FF7510A340F (Unity) Application::AutoRefresh
    0x00007FF751A9002C (Unity) ContainerWindow::ContainerWndProc
    0x00007FFC2CD5E7E8 (USER32) CallWindowProcW
    0x00007FFC2CD5E36C (USER32) DispatchMessageW
    0x00007FFC2CD70F93 (USER32) SendMessageTimeoutW
    0x00007FFC2D110BA4 (ntdll) KiUserCallbackDispatcher
    0x00007FFC2A791064 (win32u) NtUserPeekMessage
    0x00007FFC2CD5A553 (USER32) PeekMessageW
    0x00007FFC2CD59A60 (USER32) PeekMessageA
    0x00007FF751A62B1B (Unity) MainMessageLoop
    0x00007FF751A66F71 (Unity) WinMain
    0x00007FF7538C7A66 (Unity) __scrt_common_main_seh
    0x00007FFC2CB87034 (KERNEL32) BaseThreadInitThunk
    0x00007FFC2D0C2651 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========
     
    Last edited: Dec 18, 2021