GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly. I get this a lot. Even in default Layout without any custom Editors. And most of the time I have crashes when exiting PlayMode. I send one over today. EDIT: I noticed: It only crashes when exiting from Maximize on Play is set. Keep it up.
Also the LayerMask does not show the checkmarks. Edit: Actually applies to all checkbox context menus.
My scene just got corrupted. Unity added two sprites that can not be selected of deleted. I've removed everything from the scene and they are still there. Now this is the first showstopper I hit on Linux. EDIT: Was able to fix it with: http://answers.unity3d.com/questions/677914/cant-remove-gameobject-from-scene-in-editor-not-ap.html Am wondering if this does not have to do with strange keyboard shortcuts in Linux. Talking of which: - Edit Duplicate has no shortcut assigned.
Another finding is that after a while drag and drop does not work for various elements. This may have to do with me using an intuos and mouse but once it happens e.g. I can not drop project items into the scene. Restart of Unity fixes the issue.
A small annoyance: In the context menu clicking the tooltip will close the menu. E.g. try unsetting multiple Gizmos. Each time a tooltip comes up and you click it the Gizmo menu closes.