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Bug Crashed: SkinnedMeshRenderer::UploadCloths

Discussion in 'iOS and tvOS' started by SergeyGoncharenko, Nov 22, 2023.

  1. SergeyGoncharenko

    SergeyGoncharenko

    Joined:
    Jan 12, 2015
    Posts:
    8
    Hi everyone!
    I need a help with a crash, that Crashlytics by Firebase is reporting:

    Crashed: com.apple.main-thread
    SIGSEGV 0x0000000000000084
    Crashed: com.apple.main-thread

    0 UnityFramework 0x1c23ea8 SkinnedMeshRenderer::UploadCloths(SkinnedMeshRenderer**, int, bool) + 22 (Vector3.h:22)
    1 UnityFramework 0x1f925ec FinishUpdatingCloth() + 222 (ClothManager.cpp:222)
    2 UnityFramework 0x1c526b4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 383 (PlayerLoop.cpp:383)
    3 UnityFramework 0x1c526f4 ExecutePlayerLoop(NativePlayerLoopSystem*) + 407 (PlayerLoop.cpp:407)
    4 UnityFramework 0x1c529c0 PlayerLoop() + 514 (PlayerLoop.cpp:514)
    5 UnityFramework 0x2144490 UnityPlayerLoopImpl(bool) + 332 (LibEntryPoint.mm:332)
    6 UnityFramework 0x17678 -[UnityAppController(Rendering) repaint] + 232 (UnityAppController+Rendering.mm:232)
    7 UnityFramework 0x17608 -[UnityAppController(Rendering) repaintDisplayLink] + 72 (UnityAppController+Rendering.mm:72)
    8 QuartzCore 0x29328 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 820
    9 QuartzCore 0x146e68 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 380
    10 UIKitCore 0x64dd94 _UIUpdateSequenceRun + 84
    11 UIKitCore 0xcb2894 schedulerStepScheduledMainSection + 144
    12 UIKitCore 0xcb1df0 runloopSourceCallback + 92
    13 CoreFoundation 0xd3128 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
    14 CoreFoundation 0xdf7b4 __CFRunLoopDoSource0 + 176
    15 CoreFoundation 0x645e8 __CFRunLoopDoSources0 + 244
    16 CoreFoundation 0x7a0d4 __CFRunLoopRun + 828
    17 CoreFoundation 0x7f3ec CFRunLoopRunSpecific + 612
    18 GraphicsServices 0x135c GSEventRunModal + 164
    19 UIKitCore 0x39cf58 -[UIApplication _run] + 888
    20 UIKitCore 0x39cbbc UIApplicationMain + 340
    21 UnityFramework 0x171bc -[UnityFramework runUIApplicationMainWithArgc:argv:] + 96 (main.mm:96)
    22 [appName] 0x7cac main + 28 (main.mm:28)
    23 ??? 0x1d8198dec (Missing)

    I am using Unity 2020.3.20f1, Firebase 11.5.0.
    This crash affects a large number of iOS users, almost 6%. The android platform doesn't report this issue.
    According to logs the trouble happens with Unity Cloth component, and we are using it for simple flags on towers. So does anyone have suggesions how to fix it?
     
    Last edited: Nov 23, 2023
  2. YagirX

    YagirX

    Joined:
    Jan 16, 2016
    Posts:
    12
    Bump!
     
  3. A_Aizatsky

    A_Aizatsky

    Joined:
    May 8, 2020
    Posts:
    1