Got some cool stuff running but having troubles with builds. I started on Unity 2021.1.1 and was able to get the Hybrid Renderer to perform as expected in the Editor and on Develop Android builds (Quest 2 specifically) - using both il2cpp and Mono. But when I try to use Release il2cpp 64-bit builds it crashes after the Unity splash but before the game starts. Didn't seem to get much useful from logcat. I tried Unity 2021.1.28 and Unity 2021.2.14 and they both crash there as well. Bug has been submitted - with just a custom scene from the HybridURPSamples project: (Case 1411483) Il2cpp 64-bit builds crash or fail on Android -Hybrid Renderer V2 @joelv sorry to ping directly but I'd love to know if there's a workaround we can use to get proper release mode performance to test viability of the hybrid renderer - and I saw you help in another similar thread (though that fix did not work here).