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Crash when trying to play in editor with Unity 3

Discussion in 'Editor & General Support' started by Zacker, Oct 24, 2010.

  1. Zacker

    Zacker

    Joined:
    Oct 19, 2010
    Posts:
    11
    I recently attempted to open my existing Unity 2.6 project with my new Unity 3. It opened fine but when attempting to play in in editor, Unity crashes. Without any meaningful error message that is.

    If I create a build then the game plays fine (except for a few anim quirks) but the issue is with the play in editor. It appears to have something to do with the cache, as deleting that one _does_ fix the crash bug. Unfortunately that also pretty much F***s up all references and all kinds of S*** so it's not really an option.

    I also tried re-importing all assets instead, but that did not fix the crash issue.

    Anyone who would have any ideas on what to try?
     
  2. Shino

    Shino

    Joined:
    Oct 24, 2010
    Posts:
    1
    Having what sounds like a similar problem. I downloaded Unity 3 and downloaded the 3D Platform Game tutorial as well. It works fine until I drag the SpringFollowCamera script onto the NearCamera object (page 14 here). At that point, clicking Play in the editor on that step, and any step after it, will cause Unity Editor to crash with the "Unity Editor has stopped working" message.

    Following Zacker's advice, I can continue to use the tutorial by choosing "Build and Run" instead of clicking Play. However, this quickly becomes very tedious.

    I'm running Windows 2008 Server R2 (it's 64-bit, based on the Windows 7 kernel I believe), with all updates installed. No virus scanners running, no strange programs, nothing like that. I installed and updated it fresh a week ago, so there shouldn't be any conflicts causing Unity to crash. If it helps, my graphics accelerator is a Nvidia 9600M with the latest drivers from nvidia.com, and I'm running with 4GB of RAM. Unity runs very quickly and smoothly, with no noticeable problems or errors other than the crash.

    Here is the crash report, if it's useful:

    Problem Event Name: APPCRASH
    Application Name: Unity.exe
    Application Version: 3.0.0.51258
    Application Timestamp: 4c9f87e1
    Fault Module Name: KERNELBASE.dll
    Fault Module Version: 6.1.7600.16385
    Fault Module Timestamp: 4a5bdbdf
    Exception Code: 40010006
    Exception Offset: 0000b727
    OS Version: 6.1.7600.2.0.0.272.7
    Locale ID: 1033
    Additional Information 1: ef57
    Additional Information 2: ef570707de2e00daeb706a56607e3fa4
    Additional Information 3: 77ec
    Additional Information 4: 77ec0279ed498836a32aa5681342e7e1

    Thank you for your time. Hoping this problem sounds remotely familiar to someone.
     
    Last edited: Oct 24, 2010
  3. torbjorno

    torbjorno

    Joined:
    Mar 22, 2010
    Posts:
    20
    I have the exact same problem with my game when I brought it over to 3... Trying to search around to see if it's been answered anywhere else.

    I tried deleting everything in the Hierarchy so there's nothing in the scene, and yet it still crashes. Building the game and running it is not a problem, but that's no way to work.

    When I create a new scene, in the same project folder, it works. That should be the same as me cleaning out everything from the Hierarchy? I am going to try and re-setup one of my scenes in a new scene and see if that works...
     
    Last edited: Oct 25, 2010
  4. GyuJazz

    GyuJazz

    Joined:
    Jun 23, 2010
    Posts:
    11
    I'm very new to programming and using Unity, but I've come across a similar situation too. At first everything seems to be working, but if I add a code (which is probably the reason for the crash), Unity stops working. If I remove the code, everything runs just fine. And because the debugger doesn't inform any errors before running the game, I've got some suggestions where you can try to start solving this problem:

    1) Scripts. This is where my problem usually lies. As a new user of C# and Unity, I noticed there are some things with loops (especially while-loops) you might want to consider. The code would seem to be ok as an independent piece of work, but during the gameplay it might create infinite loops/other situations where the program just gets confused :D

    (I was supposed to have other suggestions, but I forgot them :D Feel free to continue the list, even if it's only guesses... like mine. What matters is that we could be able to locate the problem(s))
     
  5. torbjorno

    torbjorno

    Joined:
    Mar 22, 2010
    Posts:
    20
    I was able to solve my problem by re-importing it and then watching my every change and play it with every change. So far no problems. The only thing I did different last time was go through my bitmaps and change the settings once I had the project in Unity3.

    A little bit unnerving, but I backup after every day's worth of work anyway so I'll never loose too much.
     
  6. Matt_001

    Matt_001

    Joined:
    Sep 17, 2010
    Posts:
    101
    I have the same problem right now. Actually, I didn't change that much code, maybe few lines so I've already checked them.

    When I hit play, Unity crash and it didn't even log any error message in the Editor-prev.Log
    It just says that everything compile well no errors etc...

    Pretty hard to debug, anyone have an idea ?



    This is my current version : 3.0.0f5 (51258)
     
    Last edited: Nov 4, 2010
  7. Matt_001

    Matt_001

    Joined:
    Sep 17, 2010
    Posts:
    101
    Oh, for my part, my problem was that i were using a property that Unity Editor needed to access in order to do the loading process. So, I put back my variable instead and it's working again.

    Why does Unity Editor doesn't support Property by the way? They are using it in their internal code anyway.
     
  8. sendel76

    sendel76

    Joined:
    Mar 17, 2010
    Posts:
    36
    I checked out my Unity Project from SVN and after that I have the same behaviour like you all had.

    Unity 3.3 crashes without telling me why. Since this is a really big project I really dont know how to fix that. Any suggestions how to figure out why Unity is crashing ?

    Process: Unity [8716]
    Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
    Identifier: com.unity3d.UnityEditor3.x
    Version: Unity version 3.3.0f4 (3.3.0f4)
    Code Type: X86 (Native)
    Parent Process: launchd [107]

    Date/Time: 2011-05-17 13:43:19.906 +0200
    OS Version: Mac OS X 10.6.7 (10J869)
    Report Version: 6

    Interval Since Last Report: 227084 sec
    Crashes Since Last Report: 7
    Per-App Interval Since Last Report: 227749 sec
    Per-App Crashes Since Last Report: 6
    Anonymous UUID: 8C961D48-DAFA-4D91-A159-220949EEE380

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000bf7ffffc
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 libSystem.B.dylib 0x98a001a6 szone_malloc_should_clear + 12
    1 libSystem.B.dylib 0x98a00148 malloc_zone_malloc + 81
    2 libSystem.B.dylib 0x989fe218 malloc + 50
    3 libstdc++.6.dylib 0x92838617 operator new(unsigned long) + 36
    4 libstdc++.6.dylib 0x9281de68 std::string::_Rep::_S_create(unsigned long, unsigned long, std::allocator<char> const) + 132
    5 libstdc++.6.dylib 0x9281fd09 char* std::string::_S_construct<char const*>(char const*, char const*, std::allocator<char> const, std::forward_iterator_tag) + 85
    6 libstdc++.6.dylib 0x9281fd85 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, unsigned long, std::allocator<char> const) + 37
    7 com.unity3d.UnityEditor3.x 0x0052fd66 MonoStringToCpp(MonoString*) + 246
    8 com.unity3d.UnityEditor3.x 0x0004c321 Resources_CUSTOM_Load(MonoString*, MonoObject*) + 65
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    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x98a22922 kevent + 10
    1 libSystem.B.dylib 0x98a2303c _dispatch_mgr_invoke + 215
    2 libSystem.B.dylib 0x98a224f9 _dispatch_queue_invoke + 163
    3 libSystem.B.dylib 0x98a2229e _dispatch_worker_thread2 + 240
    4 libSystem.B.dylib 0x98a21d21 _pthread_wqthread + 390
    5 libSystem.B.dylib 0x98a21b66 start_wqthread + 30

    Thread 2:
    0 libSystem.B.dylib 0x989fc0fa semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x98a29c85 _pthread_cond_wait + 1066
    2 libSystem.B.dylib 0x98a58aa8 pthread_cond_timedwait_relative_np + 47
    3 ...ple.CoreServices.CarbonCore 0x91572e3d TSWaitOnConditionTimedRelative + 242
    4 ...ple.CoreServices.CarbonCore 0x91572b7b TSWaitOnSemaphoreCommon + 511
    5 ...ple.CoreServices.CarbonCore 0x91596deb TimerThread + 97
    6 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    7 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 3:
    0 libSystem.B.dylib 0x989fc0fa semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x98a29c85 _pthread_cond_wait + 1066
    2 libSystem.B.dylib 0x98a58aa8 pthread_cond_timedwait_relative_np + 47
    3 ...ple.CoreServices.CarbonCore 0x91572e3d TSWaitOnConditionTimedRelative + 242
    4 ...ple.CoreServices.CarbonCore 0x91572b7b TSWaitOnSemaphoreCommon + 511
    5 ...ple.CoreServices.CarbonCore 0x9160609e DeferredTaskThread + 84
    6 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    7 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 4:
    0 libSystem.B.dylib 0x989fc0d6 semaphore_wait_trap + 10
    1 libmono.0.dylib 0x01f91d94 mono_sem_wait + 24
    2 libmono.0.dylib 0x01ecfdbd mono_gc_run_finalize + 1239
    3 libmono.0.dylib 0x01f5a23d mono_thread_init_apartment_state + 547
    4 libmono.0.dylib 0x01f8908d ExitThread + 322
    5 libmono.0.dylib 0x01fae154 GC_start_routine + 100
    6 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    7 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 5:
    0 libSystem.B.dylib 0x98a746fa accept$UNIX2003 + 10
    1 libmono.0.dylib 0x01e6ec67 mini_gc_create_gc_map + 1477
    2 libmono.0.dylib 0x01e708a2 mono_debugger_agent_single_step_event + 1238
    3 libmono.0.dylib 0x01e7f5d6 mono_debugger_agent_handle_exception + 36393
    4 libmono.0.dylib 0x01f8908d ExitThread + 322
    5 libmono.0.dylib 0x01fae154 GC_start_routine + 100
    6 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    7 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 6: com.apple.CFSocket.private
    0 libSystem.B.dylib 0x98a1b066 select$DARWIN_EXTSN + 10
    1 com.apple.CoreFoundation 0x96f0bc83 __CFSocketManager + 1091
    2 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    3 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 7:
    0 libSystem.B.dylib 0x989fc1ae mach_wait_until + 10
    1 libSystem.B.dylib 0x98a83809 nanosleep + 345
    2 com.unity3d.UnityEditor3.x 0x0064a023 Thread::Sleep(double) + 115
    3 com.unity3d.UnityEditor3.x 0x009aeb9e CurlRequest::MessageThread() + 1742
    4 com.unity3d.UnityEditor3.x 0x0064a368 Thread::RunThreadWrapper(void*) + 72
    5 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    6 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 8:
    0 libSystem.B.dylib 0x989fc09a mach_msg_trap + 10
    1 libSystem.B.dylib 0x989fc807 mach_msg + 68
    2 com.apple.CoreFoundation 0x96ecc37f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x96ecb464 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x96ed13a4 CFRunLoopRun + 84
    5 com.unity3d.UnityEditor3.x 0x00aee9ed LookForNewDevices(void*) + 349
    6 com.unity3d.UnityEditor3.x 0x0064a368 Thread::RunThreadWrapper(void*) + 72
    7 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    8 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 9:
    0 libSystem.B.dylib 0x989fc0ee semaphore_timedwait_trap + 10
    1 ...ple.CoreServices.CarbonCore 0x91584bb2 MPWaitOnSemaphore + 125
    2 com.unity3d.UnityEditor3.x 0x0064a722 ThreadMessageQueue::GetRaw(ThreadMessageQueue volatile*, void*, bool) + 226
    3 com.unity3d.UnityEditor3.x 0x0064a7b0 ThreadMessageQueue::GetBlocking(void*) + 32
    4 com.unity3d.UnityEditor3.x 0x00649792 JobScheduler::FetchAndProcessJob(bool) + 34
    5 com.unity3d.UnityEditor3.x 0x00649a40 JobScheduler::WorkLoop(void*) + 32
    6 com.unity3d.UnityEditor3.x 0x0064a368 Thread::RunThreadWrapper(void*) + 72
    7 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    8 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 10:
    0 libSystem.B.dylib 0x989fc0fa semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x98a29c85 _pthread_cond_wait + 1066
    2 libSystem.B.dylib 0x98a58aa8 pthread_cond_timedwait_relative_np + 47
    3 com.apple.audio.CoreAudio 0x9050f3c7 CAGuard::WaitFor(unsigned long long) + 219
    4 com.apple.audio.CoreAudio 0x905123f9 CAGuard::WaitUntil(unsigned long long) + 289
    5 com.apple.audio.CoreAudio 0x9050fcf6 HP_IOThread::WorkLoop() + 1892
    6 com.apple.audio.CoreAudio 0x9050f58d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
    7 com.apple.audio.CoreAudio 0x9050f4a4 CAPThread::Entry(CAPThread*) + 140
    8 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    9 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 11:
    0 libSystem.B.dylib 0x989fc1ae mach_wait_until + 10
    1 libSystem.B.dylib 0x98a83809 nanosleep + 345
    2 libSystem.B.dylib 0x98a836aa usleep + 61
    3 fmod_editor.dylib 0x020c8bbf 0x20c5000 + 15295
    4 fmod_editor.dylib 0x0213280b FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool) + 38695
    5 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    6 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 12:
    0 libSystem.B.dylib 0x989fc1ae mach_wait_until + 10
    1 libSystem.B.dylib 0x98a83809 nanosleep + 345
    2 com.unity3d.UnityEditor3.x 0x0064a023 Thread::Sleep(double) + 115
    3 com.unity3d.UnityEditor3.x 0x00499fa7 PreloadManager::Run() + 775
    4 com.unity3d.UnityEditor3.x 0x00499fe1 PreloadManager::Run(void*) + 17
    5 com.unity3d.UnityEditor3.x 0x0064a368 Thread::RunThreadWrapper(void*) + 72
    6 libSystem.B.dylib 0x98a297fd _pthread_start + 345
    7 libSystem.B.dylib 0x98a29682 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x0470e000 ebx: 0x98a0010b ecx: 0x00000000 edx: 0x00000012
    edi: 0x00000012 esi: 0x00000000 ebp: 0xbf8000f8 esp: 0xbf800000
    ss: 0x0000001f efl: 0x00010286 eip: 0x98a001a6 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xbf7ffffc

    Binary Images:
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    0x971a8000 - 0x97661ffb com.apple.VideoToolbox 0.484.20 (484.20) <E7B9F015-2569-43D7-5268-375ED937ECA5> /System/Library/PrivateFrameworks/VideoToolbox.framework/Versions/A/VideoToolbox
    0x976e5000 - 0x977b0fef com.apple.CoreServices.OSServices 359 (359) <EC340F74-8192-C9DD-40B3-AE4E519A38D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
    0x978b4000 - 0x978ccff7 com.apple.CFOpenDirectory 10.6 (10.6) <F9AFC571-3539-6B46-ABF9-46DA2B608819> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
    0x978cd000 - 0x97908feb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
    0x97909000 - 0x97925fe3 com.apple.openscripting 1.3.1 (???) <DA16DE48-59F4-C94B-EBE3-7FAF772211A2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    0x97926000 - 0x97a1aff7 libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <9EC28185-D26F-533F-90C4-FBAA13A15947> /usr/lib/libiconv.2.dylib
    0x97a1b000 - 0x97e31ff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <C4FB303A-DB4D-F9E8-181C-129585E59603> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
    0x97e32000 - 0x97f0cffb com.apple.DesktopServices 1.5.10 (1.5.10) <2BA08DD4-35A2-A0FF-ADEA-B381F0CEEB81> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
    0x97f0d000 - 0x97f51ff3 com.apple.coreui 2 (114) <29F8F1A4-1C96-6A0F-4CC2-9B85CF83209F> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
    0x980b5000 - 0x98147fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
    0x98148000 - 0x98284ff7 com.apple.audio.toolbox.AudioToolbox 1.6.6 (1.6.6) <781018FB-474B-E09C-D419-5BFF80590A10> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x982af000 - 0x98514feb com.apple.security 6.1.2 (55002) <7F00A51B-F22A-0EBC-A321-923472D686BD> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x98515000 - 0x98517fe7 com.apple.ExceptionHandling 1.5 (10) <21F37A49-E63B-121E-D406-1BBC94BEC762> /System/Library/Frameworks/ExceptionHandling.framework/Versions/A/ExceptionHandling
    0x98518000 - 0x9855fffb com.apple.CoreMediaIOServices 134.0 (1160) <4CD78557-3CDA-A4B5-33CB-BBB876B4463D> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Versions/A/CoreMediaIOServices
    0x98573000 - 0x98574ff7 com.apple.audio.units.AudioUnit 1.6.6 (1.6.6) <253E9552-5CEA-0D5A-1EDA-3B8F669B79EA> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x985f0000 - 0x986a9fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
    0x98728000 - 0x9899bfe7 com.apple.Foundation 6.6.6 (751.53) <C73FDD37-000B-C505-FD8D-80D1C9D17965> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x989fb000 - 0x98ba2ff7 libSystem.B.dylib 125.2.10 (compatibility 1.0.0) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
    0x98ba3000 - 0x98be0ff7 com.apple.CoreMedia 0.484.20 (484.20) <105DDB24-E45F-5473-99E1-B09FDEAE4500> /System/Library/PrivateFrameworks/CoreMedia.framework/Versions/A/CoreMedia
    0x98e8b000 - 0x98eecfe7 com.apple.CoreText 3.151.8 (???) <6F5D6C49-4693-B9B7-6612-832E8F155747> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
    0x98f48000 - 0x98f5aff7 com.apple.MultitouchSupport.framework 207.10 (207.10) <E1A6F663-570B-CE54-0F8A-BBCCDECE3B42> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
    0x98f5b000 - 0x98f62ff7 com.apple.agl 3.0.12 (AGL-3.0.12) <6877F0D8-0DCF-CB98-5304-913667FF50FA> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x98f63000 - 0x9900bffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
    0x9900c000 - 0x99012fff com.apple.CommonPanels 1.2.4 (91) <2438AF5D-067B-B9FD-1248-2C9987F360BA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
    0x99023000 - 0x9902cff7 com.apple.DiskArbitration 2.3 (2.3) <E9C40767-DA6A-6CCB-8B00-2D5706753000> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x9902d000 - 0x99041ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    0x99060000 - 0x9906bff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <4560936D-7730-5DD2-BFD7-95270DDC210A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x99121000 - 0x99154ff7 com.apple.AE 496.4 (496.4) <7F34EC47-8429-3077-8158-54F5EA908C66> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
    0x99155000 - 0x9918cfe7 libssl.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <7DCB5938-3140-E71A-92BD-8C242F30C8F5> /usr/lib/libssl.0.9.8.dylib
    0x9918d000 - 0x9997c557 com.apple.CoreGraphics 1.545.0 (???) <8A4CB0D9-1001-0F62-4DA4-B8AB3B45E226> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
    0x999be000 - 0x999c9ff7 libGL.dylib ??? (???) <4425B9AA-B494-A336-EABB-6BBC9FF4EC4F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x999ca000 - 0x999d4ffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    0x99a2e000 - 0x99a32ff7 libGIF.dylib ??? (???) <447BC6E8-4C56-3D5D-983B-6BEA0D26F319> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x99a40000 - 0x99addfe3 com.apple.LaunchServices 362.2 (362.2) <F3952CAB-322F-A12F-57AF-8B91B1D76DDE> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
    0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib

    Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2 GHz, 2 GB, SMC 1.17f0
    Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x87), Atheros 5416: 2.1.14.5
    Bluetooth: Version 2.4.0f1, 2 service, 12 devices, 1 incoming serial ports
    Network Service: Ethernet, Ethernet, en0
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: SAMSUNG HM250HI, 232.89 GB
    Parallel ATA Device: MATSHITACD-RW CW-8221
    USB Device: iPhone, 0x05ac (Apple Inc.), 0x1297, 0xfd300000
    USB Device: Hub, 0x058f (Alcor Micro, Corp.), 0x6254, 0xfd100000
    USB Device: USB Mouse, 0x046d (Logitech Inc.), 0xc00c, 0xfd120000
    USB Device: Logitech USB Keyboard, 0x046d (Logitech Inc.), 0xc315, 0xfd130000
    USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8501, 0xfd400000
    USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x021b, 0x1d200000
    USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8240, 0x5d200000
    USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x7d100000
     
  9. sendel76

    sendel76

    Joined:
    Mar 17, 2010
    Posts:
    36
    Finally I found out what caused the crash. It was because I had a recursive call in my c# code when I tried loading an asset which was not there. But why does not Unity handle recoursion well? There should popup a message: Stack Overflow Error. But instead of that, Unity crashes.

    Debugging helped me a little to find out the error in my code. Use MonoDevelop inside Unityfolder to Debug! Close Unity before starting Debug from MonoDevelop. Step through your app until it crashes.
     
  10. inewland

    inewland

    Joined:
    Dec 6, 2012
    Posts:
    20
    In my case, I was trying to call a singleton class inside its construct...