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Crash using Oculus Quest on Unity 2019 1.4

Discussion in 'VR' started by mdenino, Nov 7, 2019.

  1. mdenino

    mdenino

    Joined:
    Nov 7, 2019
    Posts:
    1
    We have developed a project for Oculus Quest/Go on Unity 2019 1.4 with SDK Oculus Integration 1.41.
    All parts of the project work fine but in the most "complex" scene we have this problem: when the user rotate the head too fast, the application crashes.
    We noticed that if the user rotates his whole body, for example if he is sit on a office chair, it doesn't crash.
    In first place we developed the project on Unity 2018 4.11 and with Oculus Go we hadn't this problem but upgrading it to 2019.1.4 (we did it because we had some problems with Oculus Quest Controller) we discovered the above problem.
     

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  2. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    417
    Try to change the OpenGL version you use in Unity or a higher api version, maybe you use an old api version which Unity 2019 doesnt have it anymore
     
  3. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    488
    Did you get a workaround? I am facing the same issue.