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[Crash] Unity 2017.3.0f3 with Mac OS X 10.13.3

Discussion in 'Editor & General Support' started by erre-rox, Apr 6, 2018.

  1. erre-rox

    erre-rox

    Joined:
    Dec 3, 2012
    Posts:
    23
    Hi,

    We have a VR application and we're building it on Windows and Mac OSX. On Windows everything is ok, but when we launch it on Mac it crash immeditaly.

    We have this log:

    01.png

    Can anyone help us to understand it? I've searched on the Unity Issue Tracker but the only things I've found is this:

    https://issuetracker.unity3d.com/is...-to-use-system-dot-net-dot-sockets-dot-socket

    But we are not using System.Net.Sockets.Socket.

    Any help is really appreciated.

    Thanks all.

    Best regards,
    Andrea
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Which VR platform are you targeting on the Mac?
     
  3. erre-rox

    erre-rox

    Joined:
    Dec 3, 2012
    Posts:
    23
    Hi,

    we are using Oculus Rift. Anyway, we are using

    #if
    #endif


    blocks to disable VR when there isn't a VR device attached.

    Can this cause any problem like above?

    Thank you for support.

    Best regards,
    ANdrea
     
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Please show your #if statement