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Crash starts with nativeFocusChanged

Discussion in 'Editor & General Support' started by Konstantin-Nelyubin, Jun 5, 2019.

  1. Konstantin-Nelyubin

    Konstantin-Nelyubin

    Joined:
    Nov 2, 2015
    Posts:
    2
    Hello!
    I have many crashes like this.
    I am using Unity 2019.1.3f1 whith il2cpp on. Ther is no this problem in Unity 2018.2.13f1 .
    And I can't find any solution for this. Can any one help to fix it?


    Native StackTrace:

    Thread 0 (crashed)
    0 libunity.so 0x00000000d4d94cdc CrashReporting::Android::SignalHandler(int, siginfo*, void*)
    1 libunity.so 0x00000000d497a40c NativeRuntimeException::signal_handler(int, siginfo*, void*)
    2 app_process32 0x00000000f5403262 <system symbols missing>
    3 libc.so 0x00000000f3b27994 <system symbols missing>
    4 libunity.so 0x00000000d496c404 AndroidGraphics::AcquireContext()
    5 libunity.so 0x00000000d496c73c AndroidGraphics::ApplyPendingWindowChanges()
    6 libunity.so 0x00000000d4971bd4 nativeFocusChanged(_JNIEnv*, _jobject*, bool)
     
  2. Sailendu

    Sailendu

    Joined:
    Jul 23, 2009
    Posts:
    254
    I am also having kind of similar crash reports in unity analytics, so many. Mine is a little bit different but line 0 and 1 are same. Mine looks like related to physx. See below. Please somebody help find out why the crash is happening. I see no crashes in any of my devices. These are all in unity analytics. And as it is written that "thread 0 (crashed)", does this mean the line 0 which is related to crash reporting has crashed? Are those numbers from 0 to 17 represent thread numbers?

     
  3. FoxsterDev

    FoxsterDev

    Joined:
    Oct 20, 2018
    Posts:
    5
    Hi guys. We updated Unity from 2018.4.12f to 2018.4.20f and faced with the same issue. Any workarounds from you?
     
  4. DynamicGamesLtd

    DynamicGamesLtd

    Joined:
    Jan 9, 2018
    Posts:
    1
    Hi. Try 2018.4.19. It's ok.
     
    FoxsterDev likes this.