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Crash report in Unity Analytics

Discussion in 'Unity Cloud Diagnostics' started by egor_shem, Jan 20, 2021.

  1. egor_shem

    egor_shem

    Joined:
    Dec 23, 2020
    Posts:
    1
    Hello,

    I have many of these similar crash reports in Unity analytics dashboard, but can not understand where the crash is happening. Can anyone please help with what this StackTrace means? I am using Android build with Mono. I can not understand how to find where the crash is happening.

    Unity Version
    2020.2.1f1

    Device
    samsung/SM-A505FN/a50

    OS Version
    Android OS 10 / API-29

    Thread 0 (crashed)
    0 libunity.so 0x00000000c462a01a tlsf_add_pool
    1 libunity.so 0x00000000c421de9d DynamicHeapAllocator::Allocate(unsigned int, int)
    2 libunity.so 0x00000000c421a5f9 MemoryManager::Allocate(unsigned int, unsigned int, MemLabelId, AllocateOptions, char const*, int)
    3 libunity.so 0x00000000c421a4f1 malloc_internal(unsigned int, unsigned int, MemLabelId, AllocateOptions, char const*, int)
    4 libunity.so 0x00000000c42d05a1 dynamic_array_detail::dynamic_array_data::resize_buffer(unsigned int, ResizePolicy, unsigned int, unsigned int)
    5 libunity.so 0x00000000c416e079 dynamic_array<unsigned char, 0u>::resize_buffer_nocheck(unsigned int, ResizePolicy)
    6 libunity.so 0x00000000c4232529 SharedTextureData::SharedTextureData(MemLabelId, int, int, TextureFormat, unsigned int, int, int, bool, bool)
    7 libunity.so 0x00000000c42562b5 Texture2D::InitTextureInternal(int, int, TextureFormat, unsigned int, TextureCreationFlags, int, int, TextureDimension)
    8 libunity.so 0x00000000c42566bd Texture2D::InitTexture(int, int, TextureFormat, TextureCreationFlags, int, int, int, TextureDimension)
    9 libunity.so 0x00000000c451ea9f InitializeTextureImageLoad(Texture2D&, TextureFormat, unsigned int, unsigned int, bool, ImageReference&, dynamic_array<unsigned char, 0u>&)
    10 libunity.so 0x00000000c451e8ef bool LoadImageIntoTextureImpl<JpegDecoder>(Texture2D&, unsigned char const*, unsigned int, bool, TextureFormat, dynamic_array<unsigned char, 0u>&)
    11 libunity.so 0x00000000c451e079 LoadMemoryBufferIntoTextureInternal(Texture2D&, unsigned char const*, unsigned int, LoadImageCompression, bool)
    12 libunity.so 0x00000000c451dfe1 LoadMemoryBufferIntoTexture(Texture2D&, unsigned char const*, unsigned int, LoadImageCompression, bool)
    13 libunity.so 0x00000000c47edde7 ImageConversionBindings::LoadImage(Texture2D*, dynamic_array<unsigned char, 0u> const&, bool)
    14 libunity.so 0x00000000c451ed2d ImageConversion_CUSTOM_LoadImage(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
    15 libil2cpp.so 0x00000000c3bd1a6c <system symbols missing>
    16 libil2cpp.so 0x00000000c3c3937c <system symbols missing>
    17 libil2cpp.so 0x00000000c3c3aa60 <system symbols missing>
    18 libil2cpp.so 0x00000000c3c392d4 <system symbols missing>
    19 libil2cpp.so 0x00000000c3c37784 <system symbols missing>
    20 libil2cpp.so 0x00000000c3c3cca0 <system symbols missing>
    21 libil2cpp.so 0x00000000c3bea6ec <system symbols missing>
    22 libil2cpp.so 0x00000000c3c1b4b8 <system symbols missing>
    23 libil2cpp.so 0x00000000c3bdbb00 <system symbols missing>
    24 libil2cpp.so 0x00000000c34a5404 <system symbols missing>
    25 libil2cpp.so 0x00000000c34a5a38 <system symbols missing>
    26 libil2cpp.so 0x00000000c3472380 <system symbols missing>
    27 libil2cpp.so 0x00000000c322f574 <system symbols missing>
    28 libil2cpp.so 0x00000000c33bd17c <system symbols missing>
    29 libil2cpp.so 0x00000000c33bc78c <system symbols missing>
    30 libil2cpp.so 0x00000000c33c1148 <system symbols missing>
    31 libil2cpp.so 0x00000000c2fd8ec4 <system symbols missing>
    32 libil2cpp.so 0x00000000c30e2d18 <system symbols missing>
    33 libunity.so 0x00000000c42f4581 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    34 libunity.so 0x00000000c42fddcd ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    35 libunity.so 0x00000000c4305c57 MonoBehaviour::CallUpdateMethod(int)
    36 libunity.so 0x00000000c422f70b void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
    37 libunity.so 0x00000000c4286de3 ExecutePlayerLoop(NativePlayerLoopSystem*)
    38 libunity.so 0x00000000c4286dff ExecutePlayerLoop(NativePlayerLoopSystem*)
    39 libunity.so 0x00000000c4286f99 PlayerLoop()
    40 libunity.so 0x00000000c4349933 UnityPlayerLoop()
    41 libunity.so 0x00000000c4358a65 nativeRender(_JNIEnv*, _jobject*)
    42 base.odex 0x00000000c5010d6b <system symbols missing>
     
  2. makomarkus

    makomarkus

    Joined:
    Oct 28, 2020
    Posts:
    61
    Hi, have you found out what causes this or submitted a bug report to Unity? We have the same stacktrace in
    Unity 2020.3.26f1 for these devices :

    Xiaomi/Redmi 7A/pine
    Xiaomi/Redmi 8A/olivelite
    samsung/SM-J610FN/j6primelte
    samsung/SM-J610G/j6primelte
    samsung/SM-T387V/gtasliteltevzw
    samsung/SM-T387R4/gtaslitelteusc
    LGE/LGL322DL/mh5lm-8m
    ITEL MOBILE LIMITED/itel L6006/itel-L6006
    TCL/5002B/Seoul
    motorola/moto e/ginna
    motorola/moto e(7)/malta

    All on Android OS 10 / API-29 and ARMv7 VFPv3 NEON
     
    Cluchao likes this.
  3. Cluchao

    Cluchao

    Joined:
    Aug 11, 2022
    Posts:
    3
    same to me! All crashes are arm v7.
     
  4. IgorGalimskiy

    IgorGalimskiy

    Joined:
    May 30, 2017
    Posts:
    31
    Have the same crashes