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Help Wanted Crash report help : Native Crash - GfxDeviceVK::EnsureValidBackbuffer(vk::SwapChain*)

Discussion in 'Android' started by pKallv, Mar 11, 2021.

  1. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    915
    I suddenly get this on the android version of my game and would need some help to analyze how to fix it:

    Code (CSharp):
    1. Thread 0 (crashed)
    2. 0   libunity.so                        0x0000007e33ada15c GfxDeviceVK::EnsureValidBackbuffer(vk::SwapChain*)
    3. 1   libunity.so                        0x0000007e33ae9664 vk::RenderPassSwitcher::InternalApply(vk::CommandBuffer*)
    4. 2   libunity.so                        0x0000007e33acdd80 GfxDeviceVKBase::EnsureCurrentCommandBuffer(vk::CommandBuffer::Type, bool)
    5. 3   libunity.so                        0x0000007e33ac975c GfxDeviceVK::ClearImpl(GfxClearFlags, ColorRGBAf const*, int, unsigned int, float, unsigned int)
    6. 4   libunity.so                        0x0000007e33de81f8 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
    7. 5   libunity.so                        0x0000007e33dee8a0 GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
    8. 6   libunity.so                        0x0000007e33de6c20 GfxDeviceWorker::RunGfxDeviceWorker(void*)
    9. 7   libunity.so                        0x0000007e339e23a8 Thread::RunThreadWrapper(void*)
    10. 8   libc.so                            0x0000007e57b71258 <system symbols missing>
    11. 9   libc.so                            0x0000007e57b26c00 <system symbols missing>
    12.  
     
  2. jawad_ahmad

    jawad_ahmad

    Joined:
    Apr 28, 2017
    Posts:
    35
  3. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    915
    Thanks for answering. Interesting for me is that it does not show up every time.
     
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