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Crash on UnityGfxDeviceWorker::GetBufferHandle with some iOS devices

Discussion in '2018.1 Beta' started by beinteractive, Apr 10, 2018.

  1. beinteractive

    beinteractive

    Joined:
    Apr 10, 2014
    Posts:
    21


    I found a issue on my project that an app which was built on Unity 2018 and runs on iPhone SE or iPhone 7+ randomly crashes on UnityGfxDeviceWorker::GetBufferHandle. There is no reproduction steps but it highly reproduced in such devices. This issue not happened in iPhone X.

    The project is very large so I don't know I can create a minimal reproduction project but I'd like to spread the issue early (this is why I created a post).
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi beinteractive,
    Some form of reproduction project and a bug report would be much appreciated.

    You can find detailed best practice instructions for the creation of both here:
    A guide to beta testing