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Bug Crash On remove_free_block called by PhysicsManager.Simulate and RenderManager.RenderCameras

Discussion in 'Editor & General Support' started by Dnawrkshp, May 31, 2023.

  1. Dnawrkshp

    Dnawrkshp

    Joined:
    Jan 19, 2014
    Posts:
    4
    I use Unity 2022.2.21f1, OS is Windows 10/11 (crash happens on both).

    Some users are experiencing seemingly random crashes while playing my game. I have Cloud Diagnostics setup and the crash reports show the last function before the crash handling was remove_free_block for all crashes. But for the two latest crashes that I have, the callstacks were different.

    One crash began with RenderManager::RenderCameras and the other began with PhysicsManager::Simulate.

    I don't understand what could be causing these crashes. Especially because it never happens in the Editor or in a debug build.

    Would anyone be able to help me better understand these crashes?
     

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