Been developing on an UWP app and gone as far as being able to play the entire game with a build and ready to upload the game to UWP store. But sometimes when I go from my main game and head in to my World select stage or to the Main menu. It spawns a bunch of error messages and then crashes after a few minutes. I have been trying to figure out what they are but my guess is it's related to the graphics settings or even Video card. I'm currently using Unity 5.4.3p2 and I cannot upgrade to 5.5 because of many shaders will stop working. Does anyone have an idea of what the error might be? This can occur randomly after a few hours. Thanks in advance for any help Code (CSharp): Unloading 7 Unused Serialized files (Serialized files now loaded: 8) d3d11: failed to create 2D texture id=29768 width=1920 height=1200 mips=1 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 531) d3d11: failed to create 2D texture shader resource view id=29768 [D3D error was 80070057] (Filename: Line: 550) Unloading 2 Unused Serialized files (Serialized files now loaded: 8) Unloading 2097 unused Assets to reduce memory usage. Loaded Objects now: 51397. Operation took 410.611694 ms. d3d11: failed to create vertex buffer of size 1440 [0x887A0005] d3d11: failed to create index buffer of size 72 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 480 [0x887A0005] d3d11: failed to create index buffer of size 24 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 8400 [0x887A0005] d3d11: failed to create index buffer of size 420 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 115440 [0x887A0005] d3d11: failed to create index buffer of size 5772 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer d3d11: failed to create vertex buffer of size 240 [0x887A0005] d3d11: failed to create index buffer of size 12 [0x887A0005] d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer D3D11: Failed to create RenderTexture (8 x 8 fmt 9 aa 1), error 0x887a0005 (Filename: Line: 344) d3d11: attempt to lock null vertex buffer d3d11: attempt to lock null index buffer
This is what I kind of suspected. I had more crashes on higher quality settings than lower settings. I'm on a i5-6600 CPU 3.30Ghz 16gb ram Intel(R) HD Graphics 530