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Crash on Master build

Discussion in 'Windows' started by GustavNinja, Jan 18, 2017.

  1. GustavNinja

    GustavNinja

    Joined:
    Jun 13, 2016
    Posts:
    96
    Been developing on an UWP app and gone as far as being able to play the entire game with a build and ready to upload the game to UWP store. But sometimes when I go from my main game and head in to my World select stage or to the Main menu. It spawns a bunch of error messages and then crashes after a few minutes. I have been trying to figure out what they are but my guess is it's related to the graphics settings or even Video card.

    I'm currently using Unity 5.4.3p2 and I cannot upgrade to 5.5 because of many shaders will stop working.

    Does anyone have an idea of what the error might be? This can occur randomly after a few hours.

    Thanks in advance for any help

    Code (CSharp):
    1. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
    2. d3d11: failed to create 2D texture id=29768 width=1920 height=1200 mips=1 dxgifmt=77 [D3D error was 887a0005]
    3. (Filename:  Line: 531)
    4. d3d11: failed to create 2D texture shader resource view id=29768 [D3D error was 80070057]
    5.  
    6. (Filename:  Line: 550)
    7.  
    8. Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
    9.  
    10. Unloading 2097 unused Assets to reduce memory usage. Loaded Objects now: 51397. Operation took 410.611694 ms.
    11. d3d11: failed to create vertex buffer of size 1440 [0x887A0005]
    12. d3d11: failed to create index buffer of size 72 [0x887A0005]
    13. d3d11: attempt to lock null vertex buffer
    14. d3d11: attempt to lock null index buffer
    15. d3d11: failed to create vertex buffer of size 480 [0x887A0005]
    16. d3d11: failed to create index buffer of size 24 [0x887A0005]
    17. d3d11: attempt to lock null vertex buffer
    18. d3d11: attempt to lock null index buffer
    19. d3d11: failed to create vertex buffer of size 8400 [0x887A0005]
    20. d3d11: failed to create index buffer of size 420 [0x887A0005]
    21. d3d11: attempt to lock null vertex buffer
    22. d3d11: attempt to lock null index buffer
    23. d3d11: failed to create vertex buffer of size 115440 [0x887A0005]
    24. d3d11: failed to create index buffer of size 5772 [0x887A0005]
    25. d3d11: attempt to lock null vertex buffer
    26. d3d11: attempt to lock null index buffer
    27. d3d11: failed to create vertex buffer of size 240 [0x887A0005]
    28. d3d11: failed to create index buffer of size 12 [0x887A0005]
    29. d3d11: attempt to lock null vertex buffer
    30. d3d11: attempt to lock null index buffer
    31. D3D11: Failed to create RenderTexture (8 x 8 fmt 9 aa 1), error 0x887a0005
    32.  
    33.  
    34. (Filename:  Line: 344)
    35.  
    36. d3d11: attempt to lock null vertex buffer
    37. d3d11: attempt to lock null index buffer
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,678
    0x887a0005 means the graphics card drivers crashed. What kind of machine is this on?
     
  3. GustavNinja

    GustavNinja

    Joined:
    Jun 13, 2016
    Posts:
    96
    This is what I kind of suspected. I had more crashes on higher quality settings than lower settings.

    I'm on a
    i5-6600 CPU 3.30Ghz
    16gb ram
    Intel(R) HD Graphics 530