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crash on load AssetBundle

Discussion in 'Android' started by huanzai, Apr 18, 2019.

  1. huanzai

    huanzai

    Joined:
    Feb 11, 2018
    Posts:
    3
    the trace is there,anyone know why ???


    #00 pc 0004f104 /system/lib/libc.so (__fseeko64(__sFILE*, long long, int, int)+9) [armeabi-v7a]
    #01 pc 0004f29b /system/lib/libc.so (fseeko+14) [armeabi-v7a]
    #02 pc 0056f32c libunity.so ZipFile (.\PlatformDependent/AndroidPlayer/Source/ZipFile.cpp:50) [armeabi-v7a]
    #03 pc 00564b6c libunity.so apkOpen (.\PlatformDependent/AndroidPlayer/Source/ApkFile.cpp:327) [armeabi-v7a]
    #04 pc 0054d328 libunity.so FileSystemAndroidAPK::Open(FileEntryData&, FilePermission, FileAutoBehavior) (.\PlatformDependent/AndroidPlayer/Source/LocalFileSystemAndroid.cpp:81) [armeabi-v7a]
    #05 pc 003a47c8 libunity.so ArchiveStorageReader::MakeStorageUsed() (.\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp:480) [armeabi-v7a]
    #06 pc 003a2ec4 libunity.so ArchiveStorageReader::Initialize(FileSystemEntry&, unsigned long long) (.\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp:57) [armeabi-v7a]
    #07 pc 003a2af8 libunity.so ArchiveStorageReader::Initialize(std::string const&, unsigned long long) (.\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp:49) [armeabi-v7a]
    #08 pc 000e645c libunity.so AssetBundleLoadFromAsyncOperation::InitializeAssetBundleStorage(std::string const&, unsigned long long) (.\Runtime/AssetBundles/AssetBundleLoadFromAsyncOperation.cpp:94) [armeabi-v7a]
    #09 pc 000e85d0 libunity.so AssetBundleLoadFromFileAsyncOperation::LoadArchiveJob(void*) (.\Runtime/AssetBundles/AssetBundleLoadFromFileAsyncOperation.cpp:33 [Inline: AssetBundleLoadFromFileAsyncOperation::LoadArchive()]) [armeabi-v7a]
    #10 pc 002c54d8 libunity.so JobQueue::Exec(JobInfo*, int, int) (.\Runtime/Jobs/Internal/JobQueue.cpp:364) [armeabi-v7a]
    #11 pc 002c5428 libunity.so JobQueue::Steal(JobGroup*, JobInfo*, int, int, bool) (.\Runtime/Jobs/Internal/JobQueue.cpp:526) [armeabi-v7a]
    #12 pc 002c59f4 libunity.so JobQueue::ExecuteJobFromQueue() (.\Runtime/Jobs/Internal/JobQueue.cpp:731) [armeabi-v7a]
    #13 pc 002c5a88 libunity.so JobQueue::ProcessJobs(void*) (.\Runtime/Jobs/Internal/JobQueue.cpp:810) [armeabi-v7a]
    #14 pc 002c4e00 libunity.so JobQueue::WorkLoop(void*) (.\Runtime/Jobs/Internal/JobQueue.cpp:876) [armeabi-v7a]
    #15 pc 00390c7c libunity.so Thread::RunThreadWrapper(void*) (.\Runtime/Threads/Thread.cpp:35) [armeabi-v7a]
    #16 pc 00046eb3 /system/lib/libc.so (__pthread_start(void*)+22) [armeabi-v7a]
    #17 pc 00019acd /system/lib/libc.so (__start_thread+6) [armeabi-v7a]


    The problem mainly occurs on some models of motoralo. my Unity version is 5.5.4.f1
     
  2. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,736
    Are you able to reproduce this issue using newer versions of Unity? If you can reproduce it using 2017.4 or newer, you can submit a bug. Anything lower is no longer supported.
     
  3. huanzai

    huanzai

    Joined:
    Feb 11, 2018
    Posts:
    3
    This problem happened in one of our online products. There is currently no way to reproduce it. We found that this problem only occurs on several machines of motoralo. Such as Moto G(4), Moto G Play, Moto G(5), Moto X Play.