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Crash on Load - after AppStore submission!

Discussion in 'iOS and tvOS' started by Bedbug, Apr 4, 2011.

  1. Bedbug

    Bedbug

    Joined:
    Feb 5, 2011
    Posts:
    26
    Our game crashes on startup on 3G devices and older after it was uploaded to the appstore.

    The local build works fine on all the devices we tested it on but for some reason after Apple reviewed it and gave the ok, it doesn't.

    Has anyone had any similar experience? Can someone think of what the problem might be?
     
  2. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    On 1st gen. devices you should stay below 35-40 MB of peak RAM usage. You can use Activity Monitor to check how much real memory your application uses (Xcode menu Run->Run with performance tool->Activity Monitor).
     
  3. Bedbug

    Bedbug

    Joined:
    Feb 5, 2011
    Posts:
    26
    Hey, thanks Mantas. That helps.