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Crash java.lang.Error HUAWEI

Discussion in 'Android' started by Rocket_Locnt, Apr 8, 2022.

  1. Rocket_Locnt

    Rocket_Locnt

    Joined:
    Jun 23, 2021
    Posts:
    6
    java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Version '2019.4.37f1 (019e31cfdb15)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    Build fingerprint: 'HUAWEI/JKM-LX1/HWJKM-H:9/HUAWEIJKM-LX1/9.1.0.309C185:user/release-keys'
    Revision: '0'
    ABI: 'arm64'
    Timestamp: 2022-04-08 12:49:42+0600
    pid: 24282, tid: 25868, name: IL2CPP Threadpo >>> com.game.space.shooter2 <<<
    uid: 10160
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x20a4
    x0 0000000000000000 x1 00000072e5700678 x2 00000072e5700670 x3 000000000000000f
    x4 000000000000031c x5 0000007401a1bee1 x6 000000000000004e x7 000000000000004e
    x8 00000072e5701750 x9 0000000000000001 x10 0000000000000000 x11 0000000000000003
    x12 000000008fabbf7c x13 0000000000000008 x14 000000008fabbf7c x15 00000000000075ba
    x16 0000007401ca3980 x17 00000074aacc722c x18 0000007352523580 x19 00000072d00b7680
    x20 0000000000000001 x21 0000000000000001 x22 0000007390626070 x23 0000000000000001
    x24 0000007401ca44a0 x25 00000000000000ff x26 0000000000000000 x27 0000007401cd2a38
    x28 0000000000000100 x29 0000000000000000
    sp 00000072e5700660 lr 0000007400e8b084 pc 0000007400e8b084
    backtrace:
    at
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    at __pthread_start(void*)
    at __start_thread
    at libunity.0x244084 (Native Method)
    at libunity.0x395bb4 (Native Method)
    at libunity.0x395a78 (Native Method)
    at libunity.0x3959dc (Native Method)
    at libunity.0x387b1c (Native Method)
    at libunity.0x388138 (Native Method)
    at libunity.0x3885f8 (Native Method)
    at libunity.0x21c4a4 (Native Method)
    at libunity.0x2b7f80 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7f94 (Native Method)
    at libunity.0x2b7de4 (Native Method)
    at libunity.0x879798 (Native Method)
    at libunity.0x3e5520 (Native Method)
    at libil2cpp.0x28c1434 (Native Method)
    at libil2cpp.0x237e774 (Native Method)
    at libil2cpp.0x237e840 (Native Method)
    at libil2cpp.0x2878800 (Native Method)
    at libil2cpp.0x46da4c0 (Native Method)
    at libil2cpp.0x38364f4 (Native Method)
    at libil2cpp.0x3de0a94 (Native Method)
    at libil2cpp.0x3de186c (Native Method)
    at libil2cpp.0x3836a5c (Native Method)
    at libil2cpp.0x3833068 (Native Method)
    at libil2cpp.0x383ef4c (Native Method)
    at libil2cpp.0x1bd390c (Native Method)
    at libil2cpp.0x1e196b8 (Native Method)
     
  2. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,640
    Try development build. No one can possibly help you with stack trace like that.
     
    Rocket_Locnt likes this.
  3. Rocket_Locnt

    Rocket_Locnt

    Joined:
    Jun 23, 2021
    Posts:
    6
    java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
    Build fingerprint: 'HONOR/JAT-L29/HWJAT-M:9/HONORJAT-L29/9.1.0.346C185:user/release-keys'
    Revision: '0'
    pid: 4781, tid: 4895, name: UnityMain >>> com.game.space.shooter2 <<<
    r0 00000000 r1 c0afcb08 r2 00000004 r3 00000041
    r4 be1a62ac r5 be1a663c r6 bdf05c70 r7 c2e39a00
    r8 be1a62ac r9 c2e39fa0 sl c2e39a00 fp c2e39fb8
    ip 00000000 sp c2e39998 lr c0afc9f4 pc c0708e24 cpsr e3dbad10
    at libunity.003bce24 (Native Method)
    at libunity.007b09f0 (Native Method)
    at libunity.007b04b4 (Native Method)
    at libunity.0079c744 (Native Method)
    at libunity.007a6618 (Native Method)
    at libunity.00533e48 (Native Method)
    at libunity.002140c8 (Native Method)
    at libunity.00321cb4 (Native Method)
    at libunity.0032c5a4 (Native Method)
    at libunity.0032cdd4 (Native Method)
    at libunity.00326cbc (Native Method)
    at base.0000211b (Native Method)

    I use aarch64-linux-android-addr2line

    e843419@00a3_0000aaae_1c
    ??:?
    MemoryFileSystem::Open(FileEntryData&, FilePermission, FileAutoBehavior)
    ??:?
    MemoryFileSystem::FindNodeOrCreate(char const*, bool)
    ??:?
    vk::CommandBuffer::CopyBuffer(VkBuffer_T*, VkBuffer_T*, unsigned int, VkBufferCopy const*)
    ??:?
    vk::TaskExecutor::SetPrimaryCommandBuffer(vk::CommandBuffer*)
    ??:?
    void AudioManager::Transfer<SafeBinaryRead>(SafeBinaryRead&)
    ??:?
    void ParticleSystem::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&)
    ??:?
    AndroidSplitFile::LastModified(FileEntryData const&) const
    ??:?
    UnityInitApplication()
    ??:?
    UnityInitApplication()
    ??:?
    ApplicationInfo::GetInstallerName()
    ??:?