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Crash in Unity 2017: com.unity3d.player.UnityPlayer

Discussion in '2017.2 Beta' started by Selzier, Sep 1, 2017.

  1. Selzier


    Sep 23, 2014
    In Unity 5.6, the follow code works when when application is built to Android:
    Code (CSharp):
    1. using (AndroidJavaClass player = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
    However, in Unity 2017.1 and 2017.2, this line of code causes a crash. Here is the log from logcat:

    Code (CSharp):
    2. FATAL EXCEPTION: main
    3. Process: com.mycompany.ProductName, PID: 19082
    4. java.lang.Error: FATAL EXCEPTION [main]
    5. Unity version     : 2017.2.0b9
    6. Device model      : samsung SM-G930V
    7. Device fingerprint: Verizon/heroqltevzw/heroqltevzw:7.0/NRD90M/G930VVRS4BQH1:user/release-keys
    8. Caused by: java.lang.NoSuchMethodError: [COLOR=#ff4d4d]No direct method <init>(Landroid/content/ContextWrapper;)V in class Lcom/unity3d/player/UnityPlayer; or its super classes (declaration of 'com.unity3d.player.UnityPlayer' appears in /data/app/com.mycompany.ProductName-1/base.apk[/COLOR])
    9.     at
    10.     at
    11.     at
    12.     at
    13.     at
    14.     at
    15.     at$H.handleMessage(
    16.     at android.os.Handler.dispatchMessage(
    17.     at android.os.Looper.loop(
    18.     at
    19.     at java.lang.reflect.Method.invoke(Native Method)
    20.     at$
    21.     at
    It seems to be a constructor call, but I am not sure as it works properly with Unity 5.6.

    In Unity 5.6
    Code (CSharp):
    1. public UnityPlayer(ContextWrapper contextwrapper)
    But in Unity 2017.1
    Code (CSharp):
    1. public UnityPlayer(Context context)
    What can we do to successfully build in Unity 2017?

    Another report of this bug from Google Tango Github:
  2. LeonhardP


    Unity Technologies

    Jul 4, 2016
    Hi Selzier,
    Could you please file a bug report with a minimal reproduction case for this issue and reply in here with the report #?
    GilCat, claytoncurmi and Selzier like this.