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Bug Crash in TryAddGlyphToTexture_Internal (2021.2.0b7)

Discussion in 'UI Toolkit' started by pawelduda, Aug 18, 2021.

  1. pawelduda

    pawelduda

    Joined:
    Feb 1, 2019
    Posts:
    45
    We run into an error while using font asset set to Multi atlas texture and not set Clear Dynamic Data on Build.

    This is probably related to https://forum.unity.com/threads/crash-in-tmp.987477/

     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Is the target graphic API Vulkan?

    Can you post a screenshot of the font asset inspector so I can see the Face Info and Generation Settings?
     
  3. pawelduda

    pawelduda

    Joined:
    Feb 1, 2019
    Posts:
    45
    GeForce GTX 1060 6GB so AFAIK it is Vulcan.

    Here:
    upload_2021-8-20_21-56-2.png
     
  4. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Just for testing purposes, can you switch to OpenGL instead of Vulkan to see if you are experiencing the same crash?
     
  5. ickydime

    ickydime

    Joined:
    Nov 20, 2012
    Posts:
    110
    Also getting a crash on a similar line. We have it set to AutoGraphics and it is crashing in windows.

    It is crashing on one of these hex characters (645 641 636 651 644 )
    Which is ascii مفضّل

    We are just calling TextMeshProUGUI.text = مفضّل
    And boom.

    Unity version 2020.1.17f1

    Error log attached. Going to try OpenGL.

    TextMeshPro version 3.0.4

    Submitted a bug report.
     

    Attached Files:

    Last edited: Jul 1, 2022