Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Crash in RenderBufferManager::ReleaseTempBuffer

Discussion in '5.4 Beta' started by mbogue, Apr 13, 2016.

  1. mbogue

    mbogue

    Joined:
    Jun 23, 2015
    Posts:
    2
    I am running 5.4b14. I have had this crash since 5.4b11, possibly before. Is there a fix? I get this running in editor or a build. This occurs when running a nighttime version of my app. When I run in daytime, no crash. I have not isolated it yet. Nighttime just uses different lights, nothing special. I have disabled Graphics Jobs, Static and Dynamic batching and still get the crash. The app is VR.

    thanks.

    ========== OUTPUTING STACK TRACE ==================

    0x00000001402D6C87 (Unity) RenderBufferManager::ReleaseTempBuffer
    0x000000014011B5AA (Unity) ForwardShaderRenderLoop::CleanupAfterRendering
    0x000000014011EFDF (Unity) ForwardShaderRenderLoop::performRendering
    0x000000014011FA5D (Unity) DoForwardShaderRenderLoop
    0x000000014011311A (Unity) DoRenderLoop
    0x0000000140066821 (Unity) Camera::DoRender
    0x0000000140074842 (Unity) Camera::Render
    0x0000000140076FE7 (Unity) Camera::RenderStereo
    0x00000001400E976E (Unity) RenderManager::RenderCameras
    0x0000000140DF480C (Unity) RenderGameViewCameras
    0x00000001413C626C (Unity) EditorGUIUtility_CUSTOM_INTERNAL_CALL_RenderGameViewCamerasInternal
    0x000000001DE36464 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool)
    0x000000001DE3633A (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\EditorGUIUtilityBindings.gen.cs:606] UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool)
    0x000000001DD9ED56 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:616] UnityEditor.GameView:OnGUI ()
    0x000000000A296DC2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF8B2185153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FF8B20D84E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00007FF8B20DE8DB (mono) [c:\buildslave\mono\build\mono\metadata\object.c:3827] mono_runtime_invoke_array
    0x00007FF8B209CF2F (mono) [c:\buildslave\mono\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke
    0x000000000A2606F7 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    0x000000000A25E852 (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x000000000A3481CF (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    0x000000001C9C61C6 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:187] UnityEditor.HostView:Invoke (string,object)
    0x000000001C9C60B0 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:180] UnityEditor.HostView:Invoke (string)
    0x000000001DD82812 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:338] UnityEditor.DockArea:OnGUI ()
    0x000000000A296DC2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF8B2185153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FF8B20D84E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00000001404B731D (Unity) ScriptingInvocationNoArgs::Invoke
    0x0000000141294A23 (Unity) MonoBehaviourDoGUI
    0x0000000141287B60 (Unity) IMGUIModule::MonoBehaviourDoGUI
    0x000000014033AF0A (Unity) MonoBehaviour::DoGUI
    0x0000000140DFCE7E (Unity) GUIView::OnInputEvent
    0x0000000140DFE4C6 (Unity) GUIView::DoPaint
    0x0000000140DFE880 (Unity) GUIView::RepaintAll
    0x0000000140BB9B66 (Unity) Application::UpdateScene
    0x0000000140BBAEF9 (Unity) Application::UpdateSceneIfNeeded
    0x0000000140BC29D7 (Unity) Application::TickTimer
    0x0000000140E0D1AC (Unity) FindMonoBinaryToUse
    0x0000000140E0E7D1 (Unity) WinMain
    0x00000001415CD244 (Unity) read
    0x00007FF8D64713D2 (KERNEL32) BaseThreadInitThunk

    ========== END OF STACKTRACE ===========
     
  2. mbogue

    mbogue

    Joined:
    Jun 23, 2015
    Posts:
    2
    Seems to be related to having hard shadows on a flash light. Disabling the shadows restores stability so far. Maybe it's shadows casting horizontal to the ground. It's a trivial repro for me.
     
  3. Alex-Lian

    Alex-Lian

    Guest

    Bug report # please?