Hello, I'm working on an online coop game, everything was mostly tested in editor until we started beta testing about 2 months ago. At that points testers started reporting crashes, upon inspection of the crash dumps, every crash comes from internal Unity code, seemingly on totally unrelated fonctions : animator, gameobject enable/disable, physx, URP, etc. All are memory access violation (I guess it's the most common cause of crash) I tried updating Unity, all packages, switching from mono to il2cpp, disabled code stripping as much as possible, no luck.. I guess I'm doing something I shouldn't in user code but I can't see where I can start seaching for the cause. There are also a lot of times where testing sessions went without crash at all for very long, then the next day the same user would crash every 30 minutes or so... Also worth noting the game never crashes in the editor during gameplay We're using Mirror and the steam API, here's some of the dumps from the latest version, usable with the unity symbol server (http://symbolserver.unity3d.com) I have absolutely no way of reproducing those crashes, and they all happened at seemingly very different state of the game. Any help welcome.