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Crash in libunity.so

Discussion in 'General Graphics' started by dongdong007, Jul 7, 2020.

  1. dongdong007

    dongdong007

    Joined:
    Jul 17, 2018
    Posts:
    10
    Hi, guys, I've got a big problem!!!

    unity 2019.3.0f6

    mobile:HUAWEI

    cpu:Adreno 625(MSM8953)

    gpu:Adreno 506

    os: Android 7.0

    Error log:E/Unity: -------- GLSL link failed, no info log provided. #0 0x7f8789df7c (libunity.so) GetStacktrace(int) 0x3c #1

    0x7f8777bf70 (libunity.so) DebugStringToFile(DebugStringToFileData const&) 0x21c #2 0x7f874f0c3c (libunity.so)

    ApiGLES::CheckProgram(unsigned int&) 0x190 #3 0x7f874f88dc (libunity.so) GlslGpuProgramGLES::CompileProgramImpl(unsigned int&,

    core::basic_string const&, core::basic_string const&, core::basic_string const&, core::basic_string const&, core::basic_string

    const&, ShaderChannelMask&, int, unsigned int, int*, int*) 0x644 #4 0x7f874f6d2c ( libunity.so) GlslGpuProgramGLES::Create

    (dynamic_array const&, ShaderChannelMask&) 0xd38 #5 0x7f874f5ac4 ( libunity.so) GlslGpuProgramGLES::GlslGpuProgramGLES

    (dynamic_array const&, CreateGpuProgramOutput&) 0xf8 #6 0x7f87
     
  2. dongdong007

    dongdong007

    Joined:
    Jul 17, 2018
    Posts:
    10
    Please help me! Thanks!
     
  3. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,983
    Hi!
    You should make a bug report - there's nothing in the provided log that points to what exactly is failing apart from "some shader failed linking".
     
  4. Reboorn

    Reboorn

    Joined:
    Jun 21, 2017
    Posts:
    5
    Any updates? My MEIZU 15 Plus has encountered the same problem.