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Bug Crash in DirectX 12

Discussion in 'Graphics for ECS' started by Dimetrock, Jul 22, 2023.

  1. Dimetrock

    Dimetrock

    Joined:
    Dec 9, 2012
    Posts:
    37
    When the game launches with -force-d3d12 it crashes when scene reloading is done. It looks like it looses the compute shaders. No issue in DirectX11.

    Direct3D:
    Version: Direct3D 12 [level 12.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
    Vendor: NVIDIA
    VRAM: 5968 MB
    App VRAM Budget: 5200 MB
    Driver: 31.0.15.3203
    <RI> Initializing input.

    New input system (experimental) initialized
    Using Windows.Gaming.Input
    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 1.118300 ms
    Kernel 'SkinningDense1ComputeKernel' not found
    Unity.Rendering.SkinningDeformationSystem:OnCreate()
    Unity.Entities.ComponentSystemBase:CreateInstance(World)
    Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
    Unity.Entities.World:GetOrCreateSystemsAndLogException(NativeList`1, Int32, AllocatorHandle)
    Unity.Entities.World:GetOrCreateSystemsAndLogException(NativeList`1, AllocatorHandle)
    Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, NativeList`1, ComponentSystemGroup, T)
    Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, NativeList`1)
    Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)