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Bug Crash Editor

Discussion in 'Editor & General Support' started by stigmamax, Dec 9, 2023.

  1. stigmamax

    stigmamax

    Joined:
    Jun 30, 2014
    Posts:
    310
    Since yesterday, the editor crashes when I launch the game.
    Unity 2022.3.12f1 built-in

    Here is the log (I don't understand much in this log)

     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    According to the stack trace, it seems that the problem is related to profiling.

    Can you please check if you have the Profiler enabled and, in that case, turn it off and see if it still crashes? You can find the Profiler under Window > Analysis > Profiler.

    Code (CSharp):
    1. Received signal SIGSEGV
    2. (Unity) profiling::DispatchStream::WriteGlobalData
    3. (Unity) profiling::DispatchStream::EmitProfilerStateInternal
    4. (Unity) profiling::DispatchStream::SetEnabledAndEmitProfilerState
    5. (Unity) profiling::Dispatcher::AddDispatchStream
    6. (Unity) profiling::profilerSession::EnableProfilingForEditor
    7. (Unity) profiling::profilerSession::GoToState
    8. (Unity) CallbackArray::Invoke
    9. (Unity) PlayerLoopController::EnterPlayMode
    10. (Unity) PlayerLoopController::SetIsPlaying
    11. (Unity) Application::TickTimer
    12. (Unity) MainMessageLoop
    13. (Unity) WinMain
    14. (Unity) __scrt_common_main_seh
    15. (KERNEL32) BaseThreadInitThunk
    16. (ntdll) RtlUserThreadStart
     
  3. stigmamax

    stigmamax

    Joined:
    Jun 30, 2014
    Posts:
    310
    I haven't started the profiler, it's only in a tab. correct, the button was red !
    But I solved the problem by deleting the Library folder
     
    Last edited: Dec 10, 2023