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Bug crash Animation::RebuildBoundStateMask

Discussion in 'Animation' started by Island2020, Nov 4, 2022.

  1. Island2020

    Island2020

    Joined:
    Oct 12, 2022
    Posts:
    2
    Crashed: com.apple.main-thread
    0 UnityFramework 0xeba8e4 Animation::RebuildBoundStateMask() + 1030 (Animation.cpp:1030)
    1 UnityFramework 0xebcc14 Animation::SampleInternal() + 1797 (Animation.cpp:1797)
    2 UnityFramework 0xebc940 Animation::UpdateAnimation(double) + 1984 (Animation.cpp:1984)
    3 UnityFramework 0xee93e0 AnimationManager::Update() + 32 (AnimationManager.cpp:32)
    4 UnityFramework 0x121e170 ExecutePlayerLoop(NativePlayerLoopSystem*) + 383 (PlayerLoop.cpp:383)
    5 UnityFramework 0x121e1b0 ExecutePlayerLoop(NativePlayerLoopSystem*) + 407 (PlayerLoop.cpp:407)
    6 UnityFramework 0x121e47c PlayerLoop() + 514 (PlayerLoop.cpp:514)
    7 UnityFramework 0x16b3720 UnityPlayerLoopImpl(bool) + 328 (LibEntryPoint.mm:328)
    8 UnityFramework 0x180d4 -[UnityAppController(Rendering) repaint] + 233 (UnityAppController+Rendering.mm:233)
    9 UnityFramework 0x1803c -[UnityAppController(Rendering) repaintDisplayLink] + 72 (UnityAppController+Rendering.mm:72)
    10 QuartzCore 0x27ce0 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 768
    11 QuartzCore 0x38c2c display_timer_callback(__CFMachPort*, void*, long, void*) + 368
    12 CoreFoundation 0x76ee0 __CFMachPortPerform + 172
    13 CoreFoundation 0x921a4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
    14 CoreFoundation 0x93cd0 __CFRunLoopDoSource1 + 512
    15 CoreFoundation 0x77838 __CFRunLoopRun + 2324
    16 CoreFoundation 0x7bdfc CFRunLoopRunSpecific + 584
    17 GraphicsServices 0x1984 GSEventRunModal + 160
    18 UIKitCore 0x376e7c -[UIApplication _run] + 868
    19 UIKitCore 0x376af4 UIApplicationMain + 312
    20 UnityFramework 0x17b10 -[UnityFramework runUIApplicationMainWithArgc:argv:] + 96 (main.mm:96)
     
    Last edited: Nov 4, 2022
  2. Island2020

    Island2020

    Joined:
    Oct 12, 2022
    Posts:
    2
    Has anyone ever encountered this problem