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Crash Android 2022.3.23

Discussion in 'Android' started by kiwi_1, Apr 16, 2024.

  1. kiwi_1

    kiwi_1

    Joined:
    Dec 1, 2020
    Posts:
    9
    Crash Android 2022.3.23

    # 9876 Build ID: 9b1e05a056f9d808

    0000000000ed95d8 LzmaDec_DecodeToDic libunwind.cpp:?
    0000000000ed9a10 LzmaDec_DecodeToDic libunwind.cpp:?
    0000000000543cc8 DualThreadAllocator<DynamicHeapAllocator>::GetAllocatedMemorySize() const libunwind.cpp:?
    0000000000542a58 DebugAllocator::RegisterDeallocation(DebugAllocatorHeader*) libunwind.cpp:?
    0000000000544fcc LeakDetection::FrameMaintenance(bool) libunwind.cpp:?
    0000000000559d18 void GameObject::TransferComponents<GenerateTypeTreeTransfer>(GenerateTypeTreeTransfer&) libunwind.cpp:?
    00000000006405a8 AddComponentsFromVAList(GameObject&, char const*, std::__va_list) libunwind.cpp:?
    0000000000640588 AddComponentsFromVAList(GameObject&, char const*, std::__va_list) libunwind.cpp:?
    0000000000640588 AddComponentsFromVAList(GameObject&, char const*, std::__va_list) libunwind.cpp:?
    0000000000640588 AddComponentsFromVAList(GameObject&, char const*, std::__va_list) libunwind.cpp:?
    0000000000640588 AddComponentsFromVAList(GameObject&, char const*, std::__va_list) libunwind.cpp:?
    0000000000640cf8 CanReplaceComponent(Unity::Component&, Unity::Type const*, core::basic_string<char, core::StringStorageDefault<char> >*) libunwind.cpp:?
    00000000005783b8 CloneObjectToScene(Object&, int) libunwind.cpp:?
    0000000000575fc0 BlockMemoryCacheWriter::ResizeBlocks(unsigned long) libunwind.cpp:?
    0000000000642138 ExtractTagThrowing(core::basic_string<char, core::StringStorageDefault<char> > const&, ScriptingExceptionPtr*) libunwind.cpp:?
    0000000000642178 ExtractTagThrowing(core::basic_string<char, core::StringStorageDefault<char> > const&, ScriptingExceptionPtr*) libunwind.cpp:?
    000000000064240c GetSceneHierarchyPath(Object const*) libunwind.cpp:?
    00000000007d2984 UnityInitApplication() libunwind.cpp:?
    00000000007ea3dc void std::__ndk1::__insertion_sort_3<std::__ndk1::__less<Resolution, Resolution>&, Resolution*>(Resolution*, Resolution*, std::__ndk1: :__less<Resolution, Resolution>&) libunwind.cpp:?
     
  2. kiwi_1

    kiwi_1

    Joined:
    Dec 1, 2020
    Posts:
    9
    crash on these devices
    23127PN0CC
    AGT-AN00
    ANY-AN00
    BVL-AN16
    CDY-AN90
    CET-AL60
    DCO-AL00
    DVC-AN20
    ELS-AN10
    GM1900
    IN2020
    LIO-AN00
    LLY-AN00
    M2011J18C
    M2011K2C
    M2012K10C
    M2012K11C
    MAA-AN00
    MEIZU 20 Pro
    NTN-AN20
    NX629J
    OCE-AN10
    PCHM10
    PDPM00
    PDRM00
    PDSM00
    PDYM20
    PEHM00
    PEMM20
    PEQM00
    PERM10
    PFDM00
    PFGM00
    PFJM10
    PFTM10
    PFUM10
    PFVM10
    PGBM10
    PGT110
    PGX110
    PHJ110
    PHM110
    PHP110
    PHW110
    PJA110
    PJG110
    PJH110
    PJJ110
    RMX3706
    SEA-AL10
    SM-F9460
    TFY-AN40
    TNA-AN00
    V1901A
    V2031A
    V2049A
    V2057A
    V2072A
    V2080A
    V2121A
    V2134A
    V2136A
    V2162A
    V2183A
    V2203A
    V2230A
    V2231A
    V2239A
    V2241A
    V2241HA
    V2244A
    V2270A
    V2284A
    V2285A
    V2313A
    V2318A
    VNE-AN40
    XT2251-1
    设备机型
     
  3. kiwi_1

    kiwi_1

    Joined:
    Dec 1, 2020
    Posts:
    9
    # 9698
    0000000000aa063c UI::Canvas::CheckConsistency() libunwind.cpp:?
    0000000000aa05f8 UI::Canvas::CheckConsistency() libunwind.cpp:?
    0000000000aa97c4 UI::CanvasManager::FireVRScreenSpaceWarningFlag(UI::Canvas*) libunwind.cpp:?
    0000000000550ab8 BaseObjectManager::StaticDestroy(void*) libunwind.cpp:?
    0000000000636cf0 ScheduleManagedJobParallelForTransform(JobScheduleParameters const&, void*, ScriptingExceptionPtr*) libunwind.cpp:?
    0000000000640d00 CanReplaceComponent(Unity::Component&, Unity::Type const*, core::basic_string<char, core::StringStorageDefault<char> >*) libunwind.cpp:?
    00000000005783b8 CloneObjectToScene(Object&, int) libunwind.cpp:?
    0000000000575fc0 BlockMemoryCacheWriter::ResizeBlocks(unsigned long) libunwind.cpp:?
    0000000000642138 ExtractTagThrowing(core::basic_string<char, core::StringStorageDefault<char> > const&, ScriptingExceptionPtr*) libunwind.cpp:?
    0000000000642178 ExtractTagThrowing(core::basic_string<char, core::StringStorageDefault<char> > const&, ScriptingExceptionPtr*) libunwind.cpp:?
    000000000064240c GetSceneHierarchyPath(Object const*) libunwind.cpp:?
    00000000007d2984 UnityInitApplication() libunwind.cpp:?
    00000000007ea3dc void std::__ndk1::__insertion_sort_3<std::__ndk1::__less<Resolution, Resolution>&, Resolution*>(Resolution*, Resolution*, std::__ndk1: :__less<Resolution, Resolution>&) libunwind.cpp:?

    crash on these devices
    ele-al00
    lge-an00
    peem00
    peqm00
    pgbm10
    phw110
    pja110
    pjg110
    rmx3888
    v2031ea
    v2196a
    v2203a
    v2283a
     
  4. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,307
    General Discussion isn't a support forum.