Hello @JeffDUnity3D Today I have found the crash in my app on IOS device with the Sandbox account after restore. Unity 2018.4.17 Unity IAP 1.23.1 IOS version 12.4.5 Stacktrace: https://drive.google.com/open?id=1JwHqrOR-B5Nc90WuX2nNgKl0-asqU1Yd https://drive.google.com/open?id=1gHMW1i0p-FsjiefkQ3oO1oLzA6ZUpVfQ Memory Report: https://drive.google.com/open?id=1SO6GxjcmYdPsJyZqdEjmUMQHtVCIdvjM The last log which I see in the console is: UnityIAP: UpdatedTransactions If I restart the app it happens again. Even if I reinstall the games this happens again until I restart the device. Looks like Unity IAP SDK calling UpdatedTransactions which leed to 3-second freeze and crash by out of memory. Notes: I am using SubscriptionManager inside of the ProcessPurchase. Thanks.
We have not heard of this issue, it is likely limited to your code. Please provide the device logs as a text attachment here. Also please Debug.Log where this is occurring closest to your code, is it in ProcessPurchase or IAP Initialization for example. https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/ Also, please share your code here as an attachment (text, not images). Also, please compare your code to the Sample IAP Project here https://forum.unity.com/threads/sample-iap-project.529555/