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Crank It Mountain Bike Mobile Game

Discussion in 'Made With Unity' started by Awss, Nov 18, 2014.

  1. Awss

    Awss

    Joined:
    Oct 28, 2012
    Posts:
    32
    Hello.

    I have been working on this game for about 3 or 4 months now, and finally i have finished it and it is going to be available for download on the app store sometime end of November 2014.

    Features.
    18 tracks
    3 different bicycles
    Realistic mountain bike physics, full suspension.

    would like to know your feedback on the game.

    Thanks.

    Game Trailer.


    Worth mention.

    The game uses the following packages from the asset store.

    1- iosnative
    2- tk2d
    3- everyplay
     
    TheFurryDev likes this.
  2. TheFurryDev

    TheFurryDev

    Joined:
    Nov 18, 2014
    Posts:
    13
    I'm not a huge fan of smartphone games, but that looks like it'd be a fun challenge. ;) Will you be bringing it to Steam, PSN, or Xbox LIVE?
     
  3. Awss

    Awss

    Joined:
    Oct 28, 2012
    Posts:
    32
    Thanks, but unfortunately i do not think i have the capacity to port and test on other platforms. But i guess it all depends on how if players will enjoy the game or not :).
     
  4. Awss

    Awss

    Joined:
    Oct 28, 2012
    Posts:
    32
  5. Fluzing

    Fluzing

    Joined:
    Apr 5, 2013
    Posts:
    815
    Grats. How long was it in review in Itunes Connect?
     
  6. Awss

    Awss

    Joined:
    Oct 28, 2012
    Posts:
    32
    About 3 weeks, i think maybe is because of thanks giving week in the US.
     
  7. Fluzing

    Fluzing

    Joined:
    Apr 5, 2013
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    815
    Ughh. I have a game in the review queue right now. It has been there for 9 days already.
     
  8. Awss

    Awss

    Joined:
    Oct 28, 2012
    Posts:
    32
    Good luck, i hope u wont have review issues.
     
  9. Fluzing

    Fluzing

    Joined:
    Apr 5, 2013
    Posts:
    815
    I got rejected. Told me my game doesn't use ads, but I am using Unityads.
     
  10. Awss

    Awss

    Joined:
    Oct 28, 2012
    Posts:
    32
    Thats very strange, i never used unityads yet, but i only use IADs. But i sometimes do not like it when they give such a reason.
     
  11. Fluzing

    Fluzing

    Joined:
    Apr 5, 2013
    Posts:
    815
    Didn't tke long for them to reconsider after I provided them with extra info. It's live now.