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CPU usage management

Discussion in 'Global Illumination' started by McDev02, Jun 12, 2018.

  1. McDev02

    McDev02

    Joined:
    Nov 22, 2010
    Posts:
    664
    In offline rendering I am used to be able to set the maximum number of cores that are used for rendering. Using one less allows me to still work while rendering. I am missing such a feature in Unity. When I render lightmaps in Progressive mode the screen freezes regularly for 1-3 seconds. Only when I set the priority in the task manager of Unity to Low I can work without issues. Problem is that I have to do it all the time I open it up and when I run multiple instances I have to find the right one.

    This also is the reason why I disable Auto Bake, it not just re-bakes way to often and unnecessarily but also is impossible to work with.

    And the specs are:
    Win 10 Pro
    Intel Xeon E5-1620 v3
    64GB RAM
    SSD Raid

    Do you also have lags while rendering and is there another solution maybe? It would be great if Unity adds support for that.
     
    Last edited: Jun 12, 2018
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847