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CPU Skinning - Accessing processed vertices for frame via CPU scripts?

Discussion in 'Animation' started by hungrybelome, Oct 8, 2019.

  1. hungrybelome

    hungrybelome

    Joined:
    Dec 31, 2014
    Posts:
    336
    Hi,

    I'm using CPU skinning and was wondering if there is a way to access vertices after skinning is complete. I need the vertex positions after skinning, so right now I am manually skinning via bindposes and boneweights on the CPU to get that data. But since I already have CPU skinning set (by not having GPU skinning enabled), I was hoping I could skip my manual skinning and access the processed vertex data else where. Is this possible?

    Thanks!