Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

CPU or GPU?

Discussion in 'General Discussion' started by three2wan, Dec 28, 2015.

  1. three2wan

    three2wan

    Joined:
    Jul 28, 2015
    Posts:
    25
    Hi,

    I'm a newbie in game development. I planning to build a pc for game development and i'm in very tight budget. I wonder what should I focus more in build a pc for game development, use a latest CPU or high-end GPU?
     
  2. GoGoGadget

    GoGoGadget

    Joined:
    Sep 23, 2013
    Posts:
    855
    Even if you're building a demanding 3D game, for game development, the faster your CPU is the better. Lower compile times = higher productivity, simple as that. The only thing that your GPU will affect is in-game FPS, which doesn't really matter in development, as long as your GPU supports the shaders you're using, or may use in the future (all new desktop GPUs, even lower spec ones now support DX11).
     
  3. Lee7

    Lee7

    Joined:
    Feb 11, 2014
    Posts:
    136
    I agree with GoGoGadget, the time savings from a faster CPU are better than the FPS increases on a development rig, this becomes really important when you are using things like terrain composer or building lightmaps, etc.
     
  4. three2wan

    three2wan

    Joined:
    Jul 28, 2015
    Posts:
    25
    Thanks guys. It's helpful to me.
     
  5. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    Do you have target a platform, e.g. would you like to make mobile, online/web, PC or other games?

    If mobile, you can probably go for a lower costing GPU and boost your CPU which you need more in developing and building games.

    As you may need additional hardware to test your games on.

    Are you going to make VR games (Standalone VR requires a much higher spec than Gear/Mobile VR)?

    Also, make sure you pack lots of fast memory on your system 8 GB is probably a minimum, with 16 GB+ being ideal.

    Even a small project SSD drive can really speed up file access compared to a HDD.

    Note: DX12 is being be added to Unity and should be out in March (and 60%+ of steam users have DX12 capable graphics hardware) so I would recommend only getting a GPU that is DX12 ready.
     
    Last edited: Dec 30, 2015
    AndrewGrayGames and Ryiah like this.
  6. three2wan

    three2wan

    Joined:
    Jul 28, 2015
    Posts:
    25
    I planning to development a game for mobile. Based on what you guys advise, I might just focus on latest CPU and fast memory.
     
  7. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    Mobile as in iOS? Then you going to need a mac to compile xcode.
     
    Kiwasi likes this.
  8. BornGodsGame

    BornGodsGame

    Joined:
    Jun 28, 2014
    Posts:
    580
    For development CPU>Ram>GPU
     
    theANMATOR2b likes this.
  9. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    SSD + I7

    get those two and they'll look after you for years. Make sure you have 8-16gb ram, or room to expand it. GPU won't help dev much, and in any case I downgraded to my 460 GTX from my 780 ti for a month while it was RMA and I *did not notice a damn thing* Unity was still running my scene at 600-1000fps in editor.

    Really, any GPU a bit better than a 460 GTX will probably do you fine :p

    But if you are focusing on iOS you need a cheap mac and a cheap iPhone. There is no way around actual testing.
     
  10. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    For mobile games? Nothing that you can build for mobile is going to need much in the way of power. Sure you can always speed build times up. But with cloud build that's pretty much irrelevant anyway.
     
  11. landon912

    landon912

    Joined:
    Nov 8, 2011
    Posts:
    1,579
    SSD is a necessity. I got 256GB for 70 bucks on sale last year, it's really worth it.
     
  12. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Yeah, SSD is really the only drive for work and play these days. Traditional mechanical for mass storage backup.
     
  13. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,148
    An SSD is definitely a good idea if you decide to use Visual Studio. Without an SSD it takes quite a while to load. :p
     
  14. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    If you're going mobile and Android then keep an eye on Vulkan (should work on PC with DX12 hardware).
     
  15. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    You could get a GPU that matches your target audience :p If the framerate is good for you, it's good for your target & higher.

    Since that is mobile, any desktop gpu from the last decade should work.
     
  16. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,148
  17. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
  18. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,148
    My thoughts too but a GT 930 would be a cheap way to get DirectX 12. :p
     
    Tomnnn likes this.
  19. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    I guess that's a good reason to wait. I wonder if dx12 will make hair simulation better than it is now. And of course, as I always have wondered, what great computing problem will follow.

    Foliage...
    Cloth physics...
    Light tessellation...
    Hair physics...

    Each directx introduced something it couldn't really do, but the next one did fine. What computing nightmare will directx12 dream up?
     
  20. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I don't expect any change, really.