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Course about automated testing with Unity

Discussion in 'Community Learning & Teaching' started by hangarter, Mar 8, 2021.

  1. hangarter

    hangarter

    Joined:
    Mar 14, 2016
    Posts:
    23
    Hi Everyone!

    Recently I've accumulated quite a lot of experience with automated testing (Unit, Integration and End2End) and Build pipelines, so I was thinking that to give back to the community I could create a course on Udemy (so it would be accessible for a wide audience for a fair price).
    Topics I'm thinking about including:
    - Test pyramid
    - Unit Testing in Unity
    - Integration Test in Unity
    - End2End test in Unity
    - Mocks and Stubs (Unit level)
    - Stubs (Integration and End2End level)
    - Running automated tests inside a pipeline (Continuous integration)
    - Configuring a pipeline (Unity Cloud / Github?)
    - Continuous deployment (pushing changes to pipeline, passing all tests, deploying automatically on all destinations like Apple Store, Google Play and whatever else

    So if not asking much, I'd like to ask what you guys think about these topics during such course.
    Also, is there anything missing here?

    Beforehand I greatly appreciate your help, all suggestions count and as I've been with unity 3+ years now, I can't wait to give back to the community.

    Cheers!
     
    Last edited: Mar 8, 2021
    Socrates likes this.
  2. bruceweir1

    bruceweir1

    Joined:
    Nov 29, 2017
    Posts:
    15

    Good idea, although that sounds like two courses to me.
    1) Practical unit testing in a real game.
    2) CI and deployment.