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[Android] Countries: A Nation Simulator (0.9)

Discussion in 'Made With Unity' started by deep_void, Oct 23, 2021.

  1. deep_void

    deep_void

    Joined:
    May 8, 2021
    Posts:
    12
    Countries: ANS is a super-small and totally free text-based nation simulation game that was made with unity. You can play in a world with up to 20 different AI nations and compete for resources (and forces) in order to dominate the known world. The game takes place over the course of 1000 turns, and if for some reason a player doesn't erase the other nations from the game by that time (or die), the game will end in a tie.


    Google Play Link:
    https://play.google.com/store/apps/details?id=com.DeepVoid.Countries


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    Deep_Void_Logo.png
     

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    Last edited: Jul 24, 2022
  2. deep_void

    deep_void

    Joined:
    May 8, 2021
    Posts:
    12
    Version 0.5 has now been released! I forgot to post for the last few updates and figured I'd just stick the changelog down here.

    CHANGELOG (0.5) -
    * Added tablet support (supports rotation).
    * Added 'Public Health' resource and a simple health system (with buildings).
    * Added 'Military Draft' system, new laws, and a 'Surrender' option in war-time.
    * Added 'GDP' to the economics section.
    * Added 'Heirs', 'Elections', 'Culture Groups', and randomized leader death.
    * Re-balanced resources, added history, fixed multiple bugs.
     
    Last edited: May 28, 2022
  3. deep_void

    deep_void

    Joined:
    May 8, 2021
    Posts:
    12
    Version 0.6 has now been released!

    CHANGELOG (0.6) - 3/26/2022
    * Added 50+ new possible leader names (eastern & western).
    * Added 100+ new possible AI nation names.
    * Added AI Governments & Trade Embargoes.
    * Added AI Cultures.
    * Added end-game stats & more history reports.
    * Added espionage options.
    * Allies will now attack other nations on your behalf during wars.
    * Allies can now be attacked by a capable enemy.
    * Balanced difficulties even more.
    * Removed bug reporter.
     
  4. deep_void

    deep_void

    Joined:
    May 8, 2021
    Posts:
    12
    Version 0.7 has been released!

    CHANGELOG (0.7) - 5/28/2022
    * Added custom flags.
    * Added leaders for AI nations.
    * Added option to sell 1000 of each item in the trade menu.
    * Added more legal options (slavery, civil rights suspension, and reproductive sanctions).
    * Added 80+ names to the mid-eastern and eastern culture groups.
    * Added 'Slavic' culture group.
    * Revolts now reset your laws too.
    * Increased the amount of food the population needs in all difficulty modes for balance.
    * Fixed resources cutting off of screens for larger tablets.
    * Fixed nukes needing 'lead to launch' glitch.
    * Fixed government takeover not resetting relations.
    * Fixed 5 save overflow error.
    * Fixed load menu.
    * Multiple UI fixes for both tablets and portraits.
    * Toned down the amount of lead that your soldiers require turn per turn.
    * Toned down draft troop limits, but you draft more troops on average per draft.
     
  5. deep_void

    deep_void

    Joined:
    May 8, 2021
    Posts:
    12
    Version 0.8 has been released!

    CHANGELOG (0.8) - 7/23/2022
    * Added political parties.
    * Added military training system.
    * AI grows much faster on hard mode.
    * Education buildings now produce more education per turn (8, 16, 32, 64).
    * Overhauled elections. They are now dictated by party influences.
    * Having a govt type with elections now lowers revolt risk.
    * Election frequency default is now 16 turns instead of 8.
    * Changed 'Main Menu' button to 'Random' in the Nation Creator.
    * Changed food loss modifiers. You now lose a bit more food than before.
    * Assassinations now go down in history.
    * Fixed education log disappearance when you have excellent education.
    * Added crime & police.
    * Added HDI (located in stats screen).
    * Added 'Quality of Life'.
    * Revolts now slash crime and increase the quality of life for a time.
    * AI now has happiness, quality of life, and simple HDI comparison calculations.
    * Famines now go down in history.
    * Overhauled end-game.
    * Added end-game traits.
    * Increased the limit of AI nations per game to 20.
    * Added 13 end-game traits.
    * Added 2 new buildings.
    * Added simple propaganda system.
    * Updated Ad sdk.
    * Removed 'Watch an Ad - Get a Resource'
     
  6. deep_void

    deep_void

    Joined:
    May 8, 2021
    Posts:
    12
    Version '0.9' has been released!

    CHANGELOG (0.9) - 'Anniverse' - 12/07/2022
    * Overhauled the flag creator. Flags are now completely customizable.
    * Overhauled leader and heir system.
    * Flags are now saved as image files ('.png' - default 56x32).
    * Removed resources from the 'Summary' page in the 'Nation Creator'.
    * Revamped 'Nation Info' screen.
    * Revamped election system slightly.
    * Revamped tutorial.... again....
    * Fixed 'excess tax' number displaying out to 7 decimal places.
    * Fixed glitch that prevented the Slavic culture from showing up when the nation's values are set to random.
    * Fixed building cap error in cities.
    * Fixed nukes.... again....
    * Fixed 'increase relations past 100' glitch.
    * Fixed a few war glitches.
    * Added destroyed AI buildings to wars.
    * Added random heir name button based on culture type.
    * Added random political party name button.
    * Added 'sales tax' rate.
    * Added GDP Per Capita.
    * Added African culture group.
    * Added global ranking system.
    * Added customization options for AI nations.
    * Added 'Sandbox Mode'.
    * Added all time goods count to the end-game stats.
    * Added embassies for allied nations, which maintain relationships over time.
    * Added hall of leaders. Which keeps track of leadership history.
    * Added '<YOU>' marker to the player's political party in 'Government'.
    * Added holiday date tracker.
    * Added intelligence agencies and espionage points.
    * Added 4 new heritage types.
    * Added currency value.
    * Added 2 new edicts.
    * "Page Up/Down" no longer exists, as you can simply scroll where a scroll bar is present.
    * Trade prices are now based on pseudo-random numbers and relationships of alliance & exchange.
    * Changed max save count to 20.
    * Nation names are now limited to 10 characters in length.
    * Revolt risk is slightly lower.
    * Building price requirements are now displayed underneath them.
    * Training price requirements are now displayed underneath them.
     
    Last edited: Dec 14, 2022