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Resolved Couldn't find any assembly with .exe suffix in input list; are you missing an entry point?

Discussion in 'Project Tiny' started by HTON8, Mar 13, 2020.

  1. HTON8

    HTON8

    Joined:
    Jan 7, 2015
    Posts:
    5
    I follow the instructions from the DOTS Runtime & Project Tiny: Getting Started doc in the section, "Setting up a new Project" and i build failed with the following error:

    Code (CSharp):
    1. error: Couldn't find any assembly with .exe suffix in input list; are you missing an entry point? (System.InvalidProgramException)
    2.  at Il2Cpp+<MoveExeToFront>d__18.MoveNext
    3.  at System.Linq.Enumerable+<SelectManyIterator>d__17`2[TSource,TResult].MoveNext
    4.  at System.Collections.Generic.List`1[T].InsertRange
    5.  at Il2Cpp.SetupInvocation
    6.  at Il2Cpp+Il2CppOutputProgram.SetupConditionalSourcesAndLibrariesForConfig
    7.  at BuildProgram.SetupGame
    8.  at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext
    9.  at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext
    10.  at System.Linq.Buffer`1[TElement]..ctor
    11.  at System.Linq.Enumerable.ToArray
    12.  at BuildProgram.Main
    13.  at System.RuntimeMethodHandle.InvokeMethod
    14.  at Bee.StandaloneBeeDriver+<>c.<CreateBuildGraph>b__42_0
    15.  at Bee.StandaloneBeeDriver.RunBuildProgramInBeeEnvironment
    16.  at Bee.StandaloneBeeDriver.CreateBuildGraph
    17.  at Bee.StandaloneBeeDriver.BuildMain
    18.  at Bee.StandaloneBeeDriver.Main
    19. *** Tundra build failed to setup error (1.98 seconds), 0 items updated
    20. [E] DAG generator driver failed: "E:\ProjectsTemp\TinyTemp\Library\PackageCache\com.unity.dots.runtime@0.22.0-preview.5\bee~\bee.exe" build --beemode=ToCreateBuildGraph --commandlinerequest=DotsRTBuildSettings --root-artifacts-path=artifacts --bee-driver-buildprogramroot=.
    21.  
    When I goolge this error, it seems nobody meets this problem. Can somebody help me to fix this bug?

    Unity 2019.3.4f1
    Project Tiny:0.22.0
    Windows 10
     

    Attached Files:

  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    Hello @JYMain , could you also share a screenshot of your root assembly? (RotateGameSystem.asmdef)
     
  3. HTON8

    HTON8

    Joined:
    Jan 7, 2015
    Posts:
    5
    Yes,the below is RotateGameSystem.asmdef info
     

    Attached Files:

  4. ksw_theotino

    ksw_theotino

    Joined:
    Mar 10, 2020
    Posts:
    5
    i have the same problem. please help
     
  5. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
  6. ksw_theotino

    ksw_theotino

    Joined:
    Mar 10, 2020
    Posts:
    5
    • Unity.Entities
    • Unity.Transforms
    • Unity.Mathematics
    • Unity.Collections
    • Unity.Jobs
    • Unity.Tiny.Core
    • Unity.Tiny.Rendering
    • Unity.Tiny.EntryPoint
    • Unity.Tiny.Main
    • Unity.Tiny.Input
    • Unity.Burst
    • Unity.Physics
    • Unity.Entities.Runtime
    • Unity.Rendering.Hybrid.
    The Build also error
    Build <a>Wasm</a> failed in BuildStepRunBee after 5.00s.
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.scriptablebuildpipeline@1.6.3-preview\Runtime\CompatibilityAssetBundleManifest.cs(3,14): error CS0234: �����ռ䡰System���в��������ͻ������ռ�����Linq��(�Ƿ�ȱ�ٳ�������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.scriptablebuildpipeline@1.6.3-preview\Runtime\CompatibilityAssetBundleManifest.cs(9,53): error CS0246: δ���ҵ����ͻ������ռ�����ScriptableObject��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.scriptablebuildpipeline@1.6.3-preview\Runtime\CompatibilityAssetBundleManifest.cs(9,71): error CS0246: δ���ҵ����ͻ������ռ�����ISerializationCallbackReceiver��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.scriptablebuildpipeline@1.6.3-preview\Runtime\CompatibilityAssetBundleManifest.cs(19,32): error CS0246: δ���ҵ����ͻ������ռ�����Dictionary<,>��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.scriptablebuildpipeline@1.6.3-preview\Runtime\CompatibilityAssetBundleManifest.cs(65,32): error CS0115: '��CompatibilityAssetBundleManifest.ToString()��: û���ҵ��ʺϵķ�������д
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.scriptablebuildpipeline@1.6.3-preview\Runtime\CompatibilityAssetBundleManifest.cs(11,9): error CS0246: δ���ҵ����ͻ������ռ�����Dictionary<,>��(�Ƿ�ȱ�� using ָ����������?)
    [!FAILED! 904/1064 0s] Csc artifacts/Unity.Properties.Editor.dll/Wasm/Unity.Properties.Editor.dll (+2 others)
    ##### CommandLine
    "artifacts\Stevedore\roslyn-csc-win64\csc.exe" /nostdlib /noconfig /shared -target:library -out:"artifacts/Unity.Properties.Editor.dll/Wasm/Unity.Properties.Editor.dll" /refout:"artifacts\Unity.Properties.Editor.dll\Wasm\ref\Unity.Properties.Editor.dll\3490366492787777090.dll" -unsafe -define:UNITY_DOTSPLAYER -define:NET_DOTS -define:UNITY_2018_3_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_WEBGL -define:UNITY_SINGLETHREADED_JOBS -define:DEBUG -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:UNITY_DOTSPLAYER_IL2CPP -r:"artifacts/Stevedore/il2cpp/build/profiles/TinyStandard/netstandard.dll" -r:"artifacts/Unity.ZeroJobs.dll/Wasm/ref/Unity.ZeroJobs.dll/17056456194222339428.dll" -r:"artifacts/Unity.LowLevel.dll/Wasm/ref/Unity.LowLevel.dll/6680407621330419432.dll" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Adapters\InspectorAdapter.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Adapters\NullAdapter.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Adapters\PrimitivesAdapter.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Adapters\UnityObjectAdapter.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Factories\GuiFactory.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\InspectorVisitorContext.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\BaseFieldInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\ColorInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GlobalObjectIdInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GradientInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GuidInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\RectInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector2Inspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector3Inspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector4Inspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Drawers\ColorUsageDrawer.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Drawers\GradientUsage.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Drawers\MinDrawer.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Drawers\SliderDrawer.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\CustomInspector\CustomInspectorDatabase.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\CustomInspector\IInspector.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\CustomInspector\InspectorResolver.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\CustomInspector\IPropertyDrawer.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Utility\Connectors.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Utility\PropertyWrapper.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Visitors\BindingVisitor.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Visitors\CustomInspectorElement.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Visitors\InspectorVisitor.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Visitors\NullElement.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Visitors\PropertyElement.cs" "D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Visitors\StructureValidation.cs" -langversion:7.3 -fullpaths /optimize+ /debug:portable /nologo /deterministic /RuntimeMetadataVersion:v4.0.30319
    ##### ExitCode
    1
    ##### Output
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Factories\GuiFactory.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Factories\GuiFactory.cs(3,19): error CS0234: �����ռ䡰UnityEngine���в��������ͻ������ռ�����UIElements��(�Ƿ�ȱ�ٳ�������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Factories\GuiFactory.cs(4,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\InspectorVisitorContext.cs(4,19): error CS0234: �����ռ䡰UnityEngine���в��������ͻ������ռ�����UIElements��(�Ƿ�ȱ�ٳ�������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\BaseFieldInspector.cs(1,19): error CS0234: �����ռ䡰UnityEngine���в��������ͻ������ռ�����UIElements��(�Ƿ�ȱ�ٳ�������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\ColorInspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\ColorInspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GlobalObjectIdInspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GlobalObjectIdInspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GlobalObjectIdInspector.cs(3,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GlobalObjectIdInspector.cs(4,19): error CS0234: �����ռ䡰UnityEngine���в��������ͻ������ռ�����UIElements��(�Ƿ�ȱ�ٳ�������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GradientInspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GradientInspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GuidInspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GuidInspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\GuidInspector.cs(3,19): error CS0234: �����ռ䡰UnityEngine���в��������ͻ������ռ�����UIElements��(�Ƿ�ȱ�ٳ�������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\RectInspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\RectInspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector2Inspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector2Inspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector3Inspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector3Inspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector4Inspector.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Vector4Inspector.cs(2,7): error CS0246: δ���ҵ����ͻ������ռ�����UnityEditor��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\HelloTiny3D\HelloTiny3D\Library\PackageCache\com.unity.properties@0.10.3-preview\Editor\Unity.Properties.Editor\Inspector\BuiltinInspectors\Drawers\ColorUsageDrawer.cs(1,7): error CS0246: δ���ҵ����ͻ������ռ�����JetBrains��(�Ƿ�ȱ�� using ָ����������?)
    D:\Tiny\Hello<message truncated>
     
  7. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    @ksw_theotino could you zip your current project and PM it to me? (Remember that you do not need to include the Library folder in the zip, to make it smaller).
    Then I can take a look
     
  8. ksw_theotino

    ksw_theotino

    Joined:
    Mar 10, 2020
    Posts:
    5
    OK, Thanks
     

    Attached Files:

  9. ksw_theotino

    ksw_theotino

    Joined:
    Mar 10, 2020
    Posts:
    5
    Anoher Project
     

    Attached Files:

  10. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    So I checked out your first project (HelloTiny3D). There were a few things that needed to be updated.
    1. Tiny 3D needs to use universal rendering pipeline (URP) [How to setup URP]
    2. The cube needs to have a URP Material (I selected Universal Rendering Pipeline/Unlit)
    3. In your root asmdef, you cannot include any hybrid components, since these references UnityEngine. [See more here]. I removed Unity.Rendering.Hybrid from the root assembly dependencies.
    4. In Tiny 3D, you have to add an additional component to the build settings, called Conversion System Filter Settings. This component should be at size 1, and select Unity.Rendering.Hybrid as the assembly to exclude.

    Please see the attached file for the updated project.
     

    Attached Files:

  11. HTON8

    HTON8

    Joined:
    Jan 7, 2015
    Posts:
    5
    Thank you, I follow you advise, and build success. Tiny is more difficult than common unity project.
     
  12. ksw_theotino

    ksw_theotino

    Joined:
    Mar 10, 2020
    Posts:
    5
    Thank you, it is resolved.