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Couldn't establish a connection with the unity package manager local server process

Discussion in 'Package Manager' started by SantiagoPadilla, May 17, 2020.

  1. SantiagoPadilla

    SantiagoPadilla

    Joined:
    Mar 8, 2020
    Posts:
    7
    I've getting this since I updated to 2019.3 and using unity hub 2.3. Also i've been updating unity from 2019.3.3 to 2019.3.4 to 2019.2.13 in hope to get this error patched. I'm on Windows 10. Here's thedignostic report attached and here's the accompanying log:
    [2020-05-17T20:00:14.547Z][INFO] Opened report file 'C:\ProgramData\Unity\UnityPackageManagerDiagnostics\diagnostic_report_17_05_2020_150007_01.txt'
    [2020-05-17T20:00:14.547Z][INFO] Starting diagnostics
    [2020-05-17T20:00:14.609Z][INFO][UpmRegistryReachable] Sending HEAD request to https://packages.unity.com
    [2020-05-17T20:00:15.472Z][INFO][PingUpmRegistry] Starting ping test on 'http://packages.unity.com/com.unity.package-manager.metadata'
    [2020-05-17T20:00:21.089Z][INFO][PingUpmDownload] Starting ping test on 'http://download.packages.unity.com/.../com.unity.package-manager.metadata-0.0.1.tgz'
    [2020-05-17T20:00:26.325Z][INFO][UpmRegistryDownloadSpeed] Starting speed test with UPM registry
    [2020-05-17T20:00:37.169Z][INFO][UpmRegistryDownloadSpeed] Download: 19.07 Megabits per second
    [2020-05-17T20:00:37.169Z][INFO][Speedtest.Net] Starting speed test with Speedtest.net
    [2020-05-17T20:00:50.733Z][INFO][Speedtest.Net] Download: 15.59 Megabits per second
    [2020-05-17T20:00:50.733Z][INFO][Speedtest.Net] Upload: 2.07 Megabits per second
    [2020-05-17T20:00:50.811Z][INFO][UpmHealthCheck] Starting health check
    [2020-05-17T20:00:56.328Z][INFO] Finished diagnostics
    [2020-05-17T20:00:56.371Z][INFO] Created report at 'C:\ProgramData\Unity\UnityPackageManagerDiagnostics\diagnostic_report_17_05_2020_150007_01.txt'
     

    Attached Files:

    Last edited: May 18, 2020
  2. UnityMaru

    UnityMaru

    Community Engagement Manager Unity Technologies

    Joined:
    Mar 16, 2016
    Posts:
    550
    Hi there!

    Please check out the pinned thread here for more information on how to resolve this.
     
  3. SantiagoPadilla

    SantiagoPadilla

    Joined:
    Mar 8, 2020
    Posts:
    7
    Thanks, I've already tried that but it didn't work for me
     
  4. UnityMaru

    UnityMaru

    Community Engagement Manager Unity Technologies

    Joined:
    Mar 16, 2016
    Posts:
    550
    What did you try exactly? Could you provide us a bit more information as to what you're running? It might be worth providing us with an Editor.log file too - you can find where this is here: https://docs.unity3d.com/Manual/LogFiles.html
     
  5. SantiagoPadilla

    SantiagoPadilla

    Joined:
    Mar 8, 2020
    Posts:
    7
    Here´s the Editor.log:

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-User
    [Licensing::Module] Successfully launched the LicensingClient
    [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-User
    [Licensing::Module] Successfully launched and connected to LicensingClient
    Entitlement-based licensing initiated
    [LicensingClient] Licenses Updated successfully in LicensingClient

    LICENSE SYSTEM [202061 12:59:43] Next license update check is after 2020-06-02T17:49:29

    Built from '2019.3/release' branch; Version is '2019.3.13f1 (d4ddf0d95db9) revision 13950448'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'es' Physical Memory: 3528 MB
    [Licensing::Module] Serial number assigned to: "F4-MV52-CQT9-VN2P-JTUB-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 59684 was selected

    COMMAND LINE ARGUMENTS:
    C:\Users\User\Desktop\2019.3.13f1\Editor\Unity.exe
    -projectPath
    C:\Users\User\Desktop\games\games\Trabajo 12
    Successfully changed project path to: C:\Users\User\Desktop\games\games\Trabajo 12
    C:/Users/User/Desktop/games/games/Trabajo 12
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
    [Package Manager] Server::Kill -- Server was shutdown
    [Package Manager] PackageManager Server::Start -- Process restart attempt #2

    [Package Manager] Server::Start -- Port 59687 was selected
    [Package Manager] Cannot connect to Unity Package Manager local server
    [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
    [Package Manager] Server::Kill -- Server was shutdown
    [Package Manager] PackageManager Server::Start -- Process restart attempt #3

    [Package Manager] Server::Start -- Port 59688 was selected
    [Package Manager] Cannot connect to Unity Package Manager local server
    [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
    [Package Manager] Server::Kill -- Server was shutdown
    [Package Manager] PackageManager Server::Start -- Process restart attempt #4

    [Package Manager] Server::Start -- Port 52454 was selected
    [Package Manager] Cannot connect to Unity Package Manager local server
    [Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Users/User/Desktop/2019.3.13f1/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.
    Exiting without the bug reporter. Application will terminate with return code 1
     
  6. UnityMaru

    UnityMaru

    Community Engagement Manager Unity Technologies

    Joined:
    Mar 16, 2016
    Posts:
    550
    We've taken a look at the log and it seems something on your computer is blocking the connection between the Unity Package Manager and Unity itself. Please can you make sure you're not running any strict firewalls and that both applications have sufficient network rights?
     
  7. SantiagoPadilla

    SantiagoPadilla

    Joined:
    Mar 8, 2020
    Posts:
    7
    How do I do that?
     
  8. UnityMaru

    UnityMaru

    Community Engagement Manager Unity Technologies

    Joined:
    Mar 16, 2016
    Posts:
    550
  9. SantiagoPadilla

    SantiagoPadilla

    Joined:
    Mar 8, 2020
    Posts:
    7
    Thanks, I'll try
     
  10. SantiagoPadilla

    SantiagoPadilla

    Joined:
    Mar 8, 2020
    Posts:
    7
    I still got the same error

    upm-diag.log:
    [2020-06-17T18:58:20.356Z][INFO] Opened report file 'C:\ProgramData\Unity\UnityPackageManagerDiagnostics\diagnostic_report_17_06_2020_135813_13.txt'
    [2020-06-17T18:58:20.371Z][INFO] Starting diagnostics
    [2020-06-17T18:58:20.371Z][INFO][UpmRegistryReachable] Sending HEAD request to https://packages.unity.com
    [2020-06-17T18:58:22.450Z][INFO][PingUpmRegistry] Starting ping test on 'http://packages.unity.com/com.unity.package-manager.metadata'
    [2020-06-17T18:58:22.512Z][INFO][PingUpmDownload] Starting ping test on 'http://download.packages.unity.com/.../com.unity.package-manager.metadata-0.0.1.tgz'
    [2020-06-17T18:58:22.590Z][INFO][UpmRegistryDownloadSpeed] Starting speed test with UPM registry
    [2020-06-17T18:58:24.653Z][INFO][Speedtest.Net] Starting speed test with Speedtest.net
    [2020-06-17T18:58:24.699Z][INFO][UpmHealthCheck] Starting health check
    [2020-06-17T18:58:29.699Z][INFO] Finished diagnostics
    [2020-06-17T18:58:29.731Z][INFO] Created report at 'C:\ProgramData\Unity\UnityPackageManagerDiagnostics\diagnostic_report_17_06_2020_135813_13.txt'
     

    Attached Files:

unityunity