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Bug Could we stop with the random undebuggable errors upon startup?

Discussion in 'Editor & General Support' started by Awarisu, May 13, 2020.

  1. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    If Unity was high quality, the workflow would be something like this.

    1. Open the Editor
    2. Make games

    Unity is however not, so the workflow is something like this:

    1. Open the Editor
    2. Receive random errors on the console with literally no additional information as to why they happened or how they can be fixed
    upload_2020-5-13_11-17-59.png
    upload_2020-5-13_11-25-15.png
    Ah yes, {}, thank you Unity I know everything now! (bonus points for the asset pipeline choices being one of deprecated or experimental)
    3. Clear these errors because Unity has trained you to pay no attention to them and it's not like you have the faintest idea where they're coming from or if they're caused or fixable by you
    4. Attempt to make games

    Obviously I'm not asking for these errors to be silenced, that would just sweep the problem under the rug and that rug is pretty dome-shaped already. But I wouldn't mind seeing more information about errors than an extremely generic C++ line working with iterators, or {}.
     
    phobos2077 likes this.
  2. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    I think I've reached peak Unity:

    upload_2020-5-18_10-46-36.png
     
    phobos2077 likes this.