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Feedback Could we have per instance color value for outline and underlay?

Discussion in 'UGUI & TextMesh Pro' started by Thaina, Oct 5, 2021.

  1. Thaina


    Jul 13, 2012
    In addition to face color, I wish I could also set the color of other property, at least outline and underlay, per instance of gameobject

    Common used case is to make contrast text. When I have lighter text color I could set darker outline color and vice versa. Another use case is changing color of underlay to match shadow color of the backgroud for example. I might have same text prefab but change color per instance based on background

    But I don't want to duplicate material just for changing outline color, it could be many if I need to make compliment color. It would be better if we could have multiple color setting in the main TMP_Text setting instead