Search Unity

Feedback Could we get a more sensible indentation of animation properties?

Discussion in 'Animation' started by dgoyette, Jun 19, 2020.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,195
    The animation window has some weird indentation rules. I'm assuming that it's indenting based on how many levels deep the property is relative to the top-level object. But when you're not including all properties of an object, it looks very strange. For example:

    upload_2020-6-19_14-25-55.png

    I assume there's probably nothing I can do to reclaim some of that space, all the wasted indentation, but maybe you could look into whether there's a more sensible approach here? Maybe even an option to toggle on/off the hidden ancestor objects that these are being indented under?
     
    Kybernetik likes this.