First of all, I'd like to say I've tried to look into this on the forums, but I haven't found any great answers. That's why I'm asking here. Would this be a bad idea? Just to see if I can, I'd like to create a very simple multiplayer map that is procedurally generated. It'll of course be a relatively small, definitive area that is generated. The dilemma I've run in to is deciding whether I could pull this off with UNet's HLAPI. It seems as though creating something like this would require a dedicated server, not the client-server setup that the HLAPI provides. I know it can be modified at a lower level, but I'm not really sure if it would be practical to program it so that it runs clients and the server independent of one another? I'm new to networking, so everything I'm saying probably sounds ridiculous anyway, hah.