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Could the baked lightmap's uv related parameters on MeshRenderers be changed?

Discussion in 'General Graphics' started by Aldrick, Apr 26, 2018.

  1. Aldrick

    Aldrick

    Joined:
    Feb 19, 2014
    Posts:
    64
    upload_2018-4-26_18-9-15.png
    I want to adjust the Lightmap UV a little,to erase some artifacts(like unwanted seams or dark dots on the edge of two conjuncted meshes).But so far I found Unity's lightmap UV is automatically generated from meshes' second uvs.I cannot adjust the layout of the lightmap UV by modifying those parameters in the image,can I?

    Thank you.