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TextMesh Pro Could TextMeshPro/TextCore ever support multi-channel signed distance fields?

Discussion in 'UGUI & TextMesh Pro' started by cxode, Nov 27, 2022.

  1. cxode

    cxode

    Joined:
    Jun 7, 2017
    Posts:
    258
    TextMeshPro currently uses single-channel SDFs. I just came across this novel technique for using multi-channel SDFs to drastically increase the sharpness of glyphs by using three channels in the SDF textures:


    Could TextMeshPro/TextCore ever support this method of rendering ultra crisp text? Honestly, I'd be interested in implementing it myself, but since they're taking away our source code access soon, I worry it would be wasted effort...
     
    kuubeu likes this.