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could sombody write what Multiplayer sulution/Framework is best in 2021 in Unity

Discussion in 'Multiplayer' started by pan-master, Feb 16, 2021.

  1. pan-master

    pan-master

    Joined:
    Nov 11, 2013
    Posts:
    127
    1. For game MainClient which is host, and 3-6 clients
    2. For game where All players are clients conecting to a HOST
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Maybe you should ask a different question, because I don't think it is possible to answer these ones.

    Likely no one has personally tried every available networking implementation for Unity. Also, no one knows what "best" means in the context of your project. Best might mean easiest to implement. Best might mean the most features or flexibility. Best might mean whatever works and is the cheapest (aka Free).
     
    Jos-Yule likes this.