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Could not show banner due to No fill for placement

Discussion in 'Unity Ads' started by joergipoergi, Jan 11, 2019.

  1. joergipoergi

    joergipoergi

    Joined:
    Aug 17, 2017
    Posts:
    12
    Hi.

    I am just testing out unity-ads for the first time, using the code provided in the tutorial.

    Video ads work fine, in the editor as well as on my device.

    However, the banner ad dummy only shows up, when I'm in the editor and on my device I get the warning:
    "Could not show banner due to No fill for placement"

    This sounds to me, like there were just no banner ads found to display.

    Now this is confusing, because I have set my application in the dashboard to "testing", so I expected a fake unity banner ad, just like I see for the video-ads. Setting it to "force test-mode off" changes nothing.

    <tldr>
    I am located in Europe. Do banner ads already work in this region at all? I can see, video ads are working, because if I set my application to "force test-mode off" I see real ads.
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,092
    @joergipoergi

    Banners are now available in all regions, depending on our available inventory. We're currently working with our demand partners to ensure Unity developers are able to receive bids and impressions. There is an expected ramp up period but Unity is working toward fulfilling a majority of ad requests.
     
  3. joergipoergi

    joergipoergi

    Joined:
    Aug 17, 2017
    Posts:
    12
    Thank you for that answer, although I still believe, I should get a dummy-ad while testing.
     
  4. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,092
    @joergipoergi

    We are working on getting a test banner working consistently to make it easier to test your banner ads integration.
     
  5. itayganor

    itayganor

    Joined:
    Sep 24, 2018
    Posts:
    14
    Any updates regarding the No Fill issue? test mode ads works fine, but production ads never show up. Always "No fill"..
     
    metalpulp likes this.
  6. Smart-hawk1

    Smart-hawk1

    Joined:
    May 23, 2017
    Posts:
    269
    is this issue affecting everyone or some people only? curios since I was hoping to implement banners in my application soon...
     
  7. NickAndrievsky

    NickAndrievsky

    Joined:
    Jan 11, 2017
    Posts:
    1
    The same problem.
     
  8. Shtalis

    Shtalis

    Joined:
    Jan 17, 2017
    Posts:
    1
    Same problem her with no fill, is there an approximate timeline on the "ramp up period", days, weeks months?
     
  9. braedenk

    braedenk

    Joined:
    Nov 8, 2016
    Posts:
    7
    About five or six weeks ago, banner ads used to fill about 30-40% of the time; which isn't great, but I read that it would soon improve... now they don't fill at all, even in test mode. That's not exactly what I'd call a "ramp up period." No idea why the test banner would have a 0% fill rate. That makes no sense.
     
  10. novalain1

    novalain1

    Joined:
    Feb 24, 2018
    Posts:
    2
    Having the same problem, would be great if the test banners worked as expected
     
  11. hollums

    hollums

    Joined:
    Sep 21, 2013
    Posts:
    1
    I am also experiencing the same issue notated above by several other users. I did however have banner ads working early on, where in the build the testing Unity banner would appear. However, once I added in Analytics and Monetization services to add in app purchases, my banners stopped working -- the log from my devices always says No fill for Placement and my check every 2 seconds or so for Banner.isReady continuously returns false.

    I have done the following:
    1. Imported the latest Monetization SDK (3.0.1) to my project running Unity 2017.3.0f3
    2. Ensured that my scripts are calling Monetization.Initialize (gameID, testMode) at Awake()
    3. Verified that my project ID's from the Unity dashboard match what is displayed in my service window
    4. Verified that my placement names match what ID I pass to Advertisement.Banner.Show (ID)
    5. Opened UnityConnectSettings.asset in a text editor to verify my game ID's are configured properly
    6. Tested both with Ad services enabled & disabled in the Services window
    7. Tested & verified that this issue is consistent on both Android and iOS platforms.
    Note: An oddity about this is that video test ads are working in my app, on all platforms. Just the banner ads are not working.

    Hoping Unity's team can help me resolve this issue. In the meantime, I've started looking into using Admob or just implementing my own banner ads to promote my own content while Banner.isReady is returning false.
     
    Last edited: Feb 27, 2019
    braedenk likes this.
  12. StartStart

    StartStart

    Joined:
    Jan 2, 2013
    Posts:
    97
    Hey @holllums

    If you using Admob you need to delay some ads clickable, watchable because I got account blocked from them.

    Some players want a lot of special currency in game and they spam to get it.
     
  13. rivafarabi

    rivafarabi

    Joined:
    Feb 24, 2018
    Posts:
    1
    Is the issue still not solved?

    I tried on Android (Java) and got only one banner appeared. After that the state change to NO FILL for the rest of the test. Though sometimes the state change turns to READY, the placement ID passed from onPlacementContentReady always equals to 'video', not 'banner'

    I set test mode to true, both in code and from the Unity Dashboard.

    The video ads works properly, but the banner, as you can see, a bummer.
     
  14. mas3701

    mas3701

    Joined:
    Jan 24, 2017
    Posts:
    4
    I still see a 'no fill' response for all banner ads. I'm in the US, but have not been able to get these ads to work in a non-test mode. Any updates on when Unity will have enough inventory to have this be a useable feature?
     
  15. unity_WBzvaVOBiHlkSQ

    unity_WBzvaVOBiHlkSQ

    Joined:
    Jul 19, 2018
    Posts:
    1
    The same problem.
     
  16. Phoenix116

    Phoenix116

    Joined:
    Jun 30, 2016
    Posts:
    24
    No fill in banners problem here, hope you can solve it
     
  17. lord4800

    lord4800

    Joined:
    Feb 15, 2018
    Posts:
    1
    Still have same trouble. Logcat return No fill from bannerView.OnAdFailedToLoad
     
  18. unity_-YwBDR1lqVck6A

    unity_-YwBDR1lqVck6A

    Joined:
    May 22, 2019
    Posts:
    2
    Has this issue been solved? I am having the same issue.