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Could not load library UNITY_PATH/Frameworks/Mono/lib/ in MacOS

Discussion in 'Android' started by marcelofilhosidia, Feb 5, 2020.

  1. marcelofilhosidia

    marcelofilhosidia

    Joined:
    Dec 14, 2017
    Posts:
    4
    I'm trying to build an Unity Android project in MacOS but I'm facing this error:


    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32.dylib
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32.so
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32.bundle
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/Kernel32
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32.dylib
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32.so
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32.bundle
    Fallback handler could not load library /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/Frameworks/Mono/lib/libKernel32


    In the Mono folder has no lib folder. Even after install Windows dependency (I did that because was write down Mono next to Windows module).
     
    wsweazey likes this.
  2. marcelofilhosidia

    marcelofilhosidia

    Joined:
    Dec 14, 2017
    Posts:
    4
    Command to build:

    /Applications/Unity/Hub/Editor/2018.4.2f1/Unity.app/Contents/MacOS/Unity -projectPath $PWD -quit -batchmode -buildTarget Android -stackTraceLogType Full -nographics -enablePackageManagerTraces -importPackages -logFile "build_log.txt" -exportAssetPath ./Builds
     
  3. Enrico-Monese

    Enrico-Monese

    Joined:
    Dec 18, 2015
    Posts:
    77
    Have the same error but on 2020.2.3f1
    Trying to figure out if this is related to the fact that release build immediately crash but debug builds work fine. Do you have this problem too?
     
    wsweazey likes this.
  4. MatthewHilson

    MatthewHilson

    Joined:
    Oct 10, 2018
    Posts:
    1
    Also facing this issue, did you find any solutions?
     
    wsweazey likes this.