Hi, we encounter an issue when updating shadergraphs via Collab. Basically, some GUID's of subgraphs are lost everytime somebody is pushing an update via Collab. Since I don't know if it's either Shadergraph or Collab, I also ask here for help. This bug has a serious impact on our project because it affects every team member, slowing us down, causing level designers to see pink material. And we cannot ask every team member to fix the graphs on their own. Not everyone has a technical background and we do not want to risk somebody breaks shaders by accident. Every team member needs to manually fix the Shadergraph nodes manually ( ! ) each time an update is pushed ( ! ) or redownloading the entire project. It seems the subgraphs GUID's are somehow only valid for the local project from person who pushed the change. But for every other team member, this GUID is invalid. Unity cannot find the reference, causing shaders not compile. https://forum.unity.com/threads/could-not-find-sub-graph-asset-with-guid.937190/ What's the proposed workflow for teams using Shadergraphs? Because I cannot believe we are the only team using Unity encountering this bug. We need Unity Collab to sync the shaders for all team members without any errors.