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Could i get the any level of mipmap in shader?(No matter Rendertexture or Texture2D

Discussion in 'Image Effects' started by wechat_os_Qy03xPBGPHDbpG6pXGodi7j6A, Nov 2, 2021.

  1. wechat_os_Qy03xPBGPHDbpG6pXGodi7j6A

    wechat_os_Qy03xPBGPHDbpG6pXGodi7j6A

    Joined:
    Nov 2, 2021
    Posts:
    1
    im try to using some different blur post effect. the core is get any level of mipmap. Now im using a list of RT to data the mipmap in C# Scripts.But construct and destroy dose cast a lot. How to get any level of mipmap in shader?:)