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Cost Structure for new Unity multiplayer servers

Discussion in 'Multiplayer' started by snotbubblelou, Feb 15, 2019.

  1. snotbubblelou

    snotbubblelou

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  2. MrG

    MrG

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    That's the deprecated one. The new one won't be ready for at least a year or two per recent statements.
     
  3. snotbubblelou

    snotbubblelou

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    So the preferred alternative is Photon? I am looking for the best solution for a turn-based multiplayer online infrastructure. Also what infrastructure is Apex legends using? I know its not turn-based so not exactly what I need but I thought they were using the new Unity Multiplay
     
  4. Joe-Censored

    Joe-Censored

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    "Preferred" or "best" entirely depend on what you're building.

    Apex Legends is built with the Source engine, not Unity, so they most certainly would not be using Unity's deprecated matchmaking/relay service for networking.
     
  5. MrG

    MrG

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    You could use a simple web service for turn-based game play.
     
  6. nxrighthere

    nxrighthere

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    Multiplay which was recently acquired by Unity.